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## Redstone computer
Do together with people - italic, show and explain in bold
1. **Basic redstone**
- Show and explain the basic components' functions and compare them to real-life electrical components (e.g., wires, switches, diodes).
2. *Logic gates*
- Build basic logic gates using redstone.
3. *Latches*
- simple latches with participants.
4. *Complex circuit design*
- design and assemble more complex circuits
5. **Combinational Logic Circuit Design**
- Build adder and multiplexer
6. _Storage circuits and memory_
- Build flip-flops and registers.
7. **Cache**
- how does retrieval work in memory
- the concept of cache with redstone
8. _Finite State Machines (FSM)_
- build a finite state machine
9. **The von Neumann Model of Computing**
- Idk about this one
10. **The data paths implementing the ISA of the LC-3 Processor**
- Build data paths
11. **Basic Input/Output (Polling); Memory Mapping**
- I/O redstone
12. _I/O by Interrupt_
- pressure plates or some shit
13. **Making the Leap from Assembly to Higher Level Languages**
- redstone -> command blocks?

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## Summary
| Brief description | Difficulty (/10) | Time needed (h) | Estimated fun index (/10) | Manpower (# of ppl) |
| ----------------------------------------------------------------- | ---------------- | --------------- | ------------------------- | ------------------- |
| [[#Platrix]] | 5 | 5 | 9 | 1-2 |
| [[Committee market ideas#Spectrogram image \| Spectrogram image]] | 3 | 2 | 6 | 1 |
| [[Committee market ideas#Puck.js bop it \| Puck.js bop it]] | 7 | 5 | 7 | 2 |
| [[#Random shit]] | 1 | 2 | 4 | 1 |
---
## Description of ideas
### Random shit
I will bring my radios, MCUs and other shit like that. Also, I suggest we leave the sticker sheets uncut, so that we add **more** interactivity to our stand (by making people cut their own stickers).
### Puck.js bop it
Have a server, which could be any BT-enabled MCU, which is connected to an 8x8 matrix which shows the following instructions for the 2 players (2 pucks) involved:
![Puck it rules](puck_it.png)
The game ends if either of the following conditions are met:
- One of the players does the wrong move - the other one wins
- One of the players doesn't do the action on time (i.e. takes longer than a second to do it)
This is going to be really difficult considering:
- None of us has significant experience with bluetooth (except maybe serial communication but still)
- Even if we do manage to do it, bluetooth is quite unreliable and overall a pain to deal with
- We need multiple people to work on this
### Platrix
Working on this [already](https://github.com/CircuitReeRUG/platrix). r/place but irl and on one of these:
![Matrix](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fcontent.instructables.com%2FFS8%2FQ93S%2FIN365TKF%2FFS8Q93SIN365TKF.jpg%3Fauto%3Dwebp%26fit%3Dbounds%26frame%3D1%26height%3D1024%26width%3D1024auto%3Dwebp%26frame%3D1%26height%3D300&f=1&nofb=1&ipt=dc2552496ead22cd67bd1d0d787e6c74bdd8e205be002a5dcdda481cd2f3fd2a&ipo=images)
### Spectrogram image
Have people upload images to a simple webserver (controlled by a raspberry pi/laptop) and display the images on a monitor/laptop. We can transmit with a hackrf/raspi and receive with an SDR stick.
Here's an example using [spectrum_painter](https://github.com/polygon/spectrum_painter)
![Example Spectrogram Image](https://github.com/polygon/spectrum_painter/raw/master/doc/smiley.jpg)

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- Pin initialization should be left to the attendees
- Encoder is a bit weird
- Have people be able to write their keystrokes as an array of keys, define that and put into keymap
- Functions related to keys
- `sendKey(key)`
- `sendKeystroke(*keys, int len)`
- `getKey`
- OLED functions
- provide them the ssd1306.h file in a digestible way
- Encoder function
- `getEnc()`
-