280 lines
8.5 KiB
Mathematica
280 lines
8.5 KiB
Mathematica
![]() |
#import "RNSScreenContainer.h"
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#import "RNSScreen.h"
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#import <React/RCTUIManager.h>
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#import <React/RCTUIManagerObserverCoordinator.h>
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#import <React/RCTUIManagerUtils.h>
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@interface RNSScreenContainerManager : RCTViewManager
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- (void)markUpdated:(RNSScreenContainerView *)screen;
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@end
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@interface RNSScreenContainerView () <RCTInvalidating>
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@property (nonatomic, retain) UIViewController *controller;
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@property (nonatomic, retain) NSMutableSet<RNSScreenView *> *activeScreens;
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@property (nonatomic, retain) NSMutableArray<RNSScreenView *> *reactSubviews;
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- (void)updateContainer;
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@end
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@implementation RNScreensViewController
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- (UIViewController *)childViewControllerForStatusBarStyle
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{
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return [self findActiveChildVC];
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}
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- (UIStatusBarAnimation)preferredStatusBarUpdateAnimation
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{
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return [self findActiveChildVC].preferredStatusBarUpdateAnimation;
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}
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- (UIViewController *)childViewControllerForStatusBarHidden
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{
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return [self findActiveChildVC];
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}
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- (UIViewController *)findActiveChildVC
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{
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for (UIViewController *childVC in self.childViewControllers) {
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if ([childVC isKindOfClass:[RNSScreen class]] && ((RNSScreenView *)((RNSScreen *)childVC.view)).activityState == RNSActivityStateOnTop) {
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return childVC;
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}
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}
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return [[self childViewControllers] lastObject];
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}
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@end
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@implementation RNSScreenContainerView {
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BOOL _needUpdate;
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BOOL _invalidated;
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__weak RNSScreenContainerManager *_manager;
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}
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- (instancetype)initWithManager:(RNSScreenContainerManager *)manager
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{
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if (self = [super init]) {
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_activeScreens = [NSMutableSet new];
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_reactSubviews = [NSMutableArray new];
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_controller = [[RNScreensViewController alloc] init];
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_needUpdate = NO;
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_invalidated = NO;
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_manager = manager;
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[self addSubview:_controller.view];
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}
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return self;
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}
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- (void)markChildUpdated
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{
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// We want 'updateContainer' to be executed on main thread after all enqueued operations in
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// uimanager are complete. For that we collect all marked containers in manager class and enqueue
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// operation on ui thread that should run once all the updates are completed.
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if (!_needUpdate) {
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_needUpdate = YES;
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[_manager markUpdated:self];
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}
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}
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- (void)insertReactSubview:(RNSScreenView *)subview atIndex:(NSInteger)atIndex
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{
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subview.reactSuperview = self;
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[_reactSubviews insertObject:subview atIndex:atIndex];
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[subview reactSetFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
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}
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- (void)removeReactSubview:(RNSScreenView *)subview
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{
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subview.reactSuperview = nil;
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[_reactSubviews removeObject:subview];
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}
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- (NSArray<UIView *> *)reactSubviews
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{
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return _reactSubviews;
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}
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- (UIViewController *)reactViewController
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{
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return _controller;
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}
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- (UIViewController*)findChildControllerForScreen:(RNSScreenView*)screen
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{
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for (UIViewController *vc in _controller.childViewControllers) {
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if (vc.view == screen) {
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return vc;
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}
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}
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return nil;
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}
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- (void)prepareDetach:(RNSScreenView *)screen
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{
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[[self findChildControllerForScreen:screen] willMoveToParentViewController:nil];
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}
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- (void)detachScreen:(RNSScreenView *)screen
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{
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// We use findChildControllerForScreen method instead of directly accesing
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// screen.controller because screen.controller may be reset to nil when the
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// original screen view gets detached from the view hierarchy (we reset controller
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// reference to avoid reference loops)
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UIViewController *detachController = [self findChildControllerForScreen:screen];
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[detachController willMoveToParentViewController:nil];
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[screen removeFromSuperview];
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[detachController removeFromParentViewController];
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[_activeScreens removeObject:screen];
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}
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- (void)attachScreen:(RNSScreenView *)screen atIndex:(NSInteger)index
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{
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[_controller addChildViewController:screen.controller];
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// the frame is already set at this moment because we adjust it in insertReactSubview. We don't
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// want to update it here as react-driven animations may already run and hence changing the frame
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// would result in visual glitches
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[_controller.view insertSubview:screen.controller.view atIndex:index];
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[screen.controller didMoveToParentViewController:_controller];
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[_activeScreens addObject:screen];
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}
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- (void)updateContainer
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{
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_needUpdate = NO;
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BOOL screenRemoved = NO;
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// remove screens that are no longer active
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NSMutableSet *orphaned = [NSMutableSet setWithSet:_activeScreens];
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for (RNSScreenView *screen in _reactSubviews) {
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if (screen.activityState == RNSActivityStateInactive && [_activeScreens containsObject:screen]) {
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screenRemoved = YES;
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[self detachScreen:screen];
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}
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[orphaned removeObject:screen];
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}
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for (RNSScreenView *screen in orphaned) {
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screenRemoved = YES;
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[self detachScreen:screen];
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}
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// detect if new screen is going to be activated
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BOOL screenAdded = NO;
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for (RNSScreenView *screen in _reactSubviews) {
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if (screen.activityState != RNSActivityStateInactive && ![_activeScreens containsObject:screen]) {
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screenAdded = YES;
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}
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}
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if (screenAdded) {
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// add new screens in order they are placed in subviews array
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NSInteger index = 0;
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for (RNSScreenView *screen in _reactSubviews) {
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if (screen.activityState != RNSActivityStateInactive) {
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if ([_activeScreens containsObject:screen] && screen.activityState == RNSActivityStateTransitioningOrBelowTop) {
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// for screens that were already active we want to mimick the effect UINavigationController
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// has when willMoveToWindow:nil is triggered before the animation starts
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[self prepareDetach:screen];
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} else if (![_activeScreens containsObject:screen]) {
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[self attachScreen:screen atIndex:index];
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}
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index += 1;
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}
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}
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}
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if (screenRemoved || screenAdded) {
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// we disable interaction for the duration of the transition until one of the screens changes its state to "onTop"
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self.userInteractionEnabled = NO;
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}
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for (RNSScreenView *screen in _reactSubviews) {
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if (screen.activityState == RNSActivityStateOnTop) {
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// if there is an "onTop" screen it means the transition has ended so we restore interactions
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self.userInteractionEnabled = YES;
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[screen notifyFinishTransitioning];
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}
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}
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if ((screenRemoved || screenAdded) && _controller.presentedViewController == nil && _controller.presentingViewController == nil) {
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// if user has reachability enabled (one hand use) and the window is slided down the below
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// method will force it to slide back up as it is expected to happen with UINavController when
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// we push or pop views.
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// We only do that if `presentedViewController` is nil, as otherwise it'd mean that modal has
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// been presented on top of recently changed controller in which case the below method would
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// dismiss such a modal (e.g., permission modal or alert)
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[_controller dismissViewControllerAnimated:NO completion:nil];
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}
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}
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- (void)didUpdateReactSubviews
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{
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[self markChildUpdated];
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}
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- (void)didMoveToWindow
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{
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if (self.window && !_invalidated) {
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// We check whether the view has been invalidated before running side-effects in didMoveToWindow
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// This is needed because when LayoutAnimations are used it is possible for view to be re-attached
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// to a window despite the fact it has been removed from the React Native view hierarchy.
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[self reactAddControllerToClosestParent:_controller];
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}
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}
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- (void)invalidate
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{
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_invalidated = YES;
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[_controller willMoveToParentViewController:nil];
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[_controller removeFromParentViewController];
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}
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- (void)layoutSubviews
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{
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[super layoutSubviews];
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_controller.view.frame = self.bounds;
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for (RNSScreenView *subview in _reactSubviews) {
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[subview reactSetFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
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[subview setNeedsLayout];
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}
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}
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@end
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@implementation RNSScreenContainerManager {
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NSMutableArray<RNSScreenContainerView *> *_markedContainers;
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}
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RCT_EXPORT_MODULE()
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- (UIView *)view
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{
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if (!_markedContainers) {
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_markedContainers = [NSMutableArray new];
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}
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return [[RNSScreenContainerView alloc] initWithManager:self];
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}
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- (void)markUpdated:(RNSScreenContainerView *)screen
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{
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RCTAssertMainQueue();
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[_markedContainers addObject:screen];
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if ([_markedContainers count] == 1) {
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// we enqueue updates to be run on the main queue in order to make sure that
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// all this updates (new screens attached etc) are executed in one batch
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RCTExecuteOnMainQueue(^{
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for (RNSScreenContainerView *container in self->_markedContainers) {
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[container updateContainer];
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}
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[self->_markedContainers removeAllObjects];
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});
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}
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}
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@end
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