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96
node_modules/@jimp/plugin-resize/dist/index.js
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node_modules/@jimp/plugin-resize/dist/index.js
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports["default"] = void 0;
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var _utils = require("@jimp/utils");
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var _resize = _interopRequireDefault(require("./modules/resize"));
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var _resize2 = _interopRequireDefault(require("./modules/resize2"));
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var _default = function _default() {
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return {
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constants: {
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RESIZE_NEAREST_NEIGHBOR: 'nearestNeighbor',
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RESIZE_BILINEAR: 'bilinearInterpolation',
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RESIZE_BICUBIC: 'bicubicInterpolation',
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RESIZE_HERMITE: 'hermiteInterpolation',
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RESIZE_BEZIER: 'bezierInterpolation'
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},
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"class": {
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/**
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* Resizes the image to a set width and height using a 2-pass bilinear algorithm
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* @param {number} w the width to resize the image to (or Jimp.AUTO)
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* @param {number} h the height to resize the image to (or Jimp.AUTO)
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* @param {string} mode (optional) a scaling method (e.g. Jimp.RESIZE_BEZIER)
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* @param {function(Error, Jimp)} cb (optional) a callback for when complete
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* @returns {Jimp} this for chaining of methods
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*/
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resize: function resize(w, h, mode, cb) {
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if (typeof w !== 'number' || typeof h !== 'number') {
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return _utils.throwError.call(this, 'w and h must be numbers', cb);
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}
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if (typeof mode === 'function' && typeof cb === 'undefined') {
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cb = mode;
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mode = null;
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}
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if (w === this.constructor.AUTO && h === this.constructor.AUTO) {
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return _utils.throwError.call(this, 'w and h cannot both be set to auto', cb);
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}
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if (w === this.constructor.AUTO) {
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w = this.bitmap.width * (h / this.bitmap.height);
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}
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if (h === this.constructor.AUTO) {
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h = this.bitmap.height * (w / this.bitmap.width);
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}
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if (w < 0 || h < 0) {
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return _utils.throwError.call(this, 'w and h must be positive numbers', cb);
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} // round inputs
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w = Math.round(w);
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h = Math.round(h);
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if (typeof _resize2["default"][mode] === 'function') {
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var dst = {
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data: Buffer.alloc(w * h * 4),
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width: w,
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height: h
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};
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_resize2["default"][mode](this.bitmap, dst);
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this.bitmap = dst;
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} else {
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var image = this;
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var resize = new _resize["default"](this.bitmap.width, this.bitmap.height, w, h, true, true, function (buffer) {
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image.bitmap.data = Buffer.from(buffer);
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image.bitmap.width = w;
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image.bitmap.height = h;
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});
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resize.resize(this.bitmap.data);
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}
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if ((0, _utils.isNodePattern)(cb)) {
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cb.call(this, null, this);
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}
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return this;
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}
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}
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};
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};
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exports["default"] = _default;
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module.exports = exports.default;
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//# sourceMappingURL=index.js.map
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node_modules/@jimp/plugin-resize/dist/index.js.map
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node_modules/@jimp/plugin-resize/dist/index.js.map
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406
node_modules/@jimp/plugin-resize/dist/modules/resize.js
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node_modules/@jimp/plugin-resize/dist/modules/resize.js
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"use strict";
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// JavaScript Image Resizer (c) 2012 - Grant Galitz
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// Released to public domain 29 July 2013: https://github.com/grantgalitz/JS-Image-Resizer/issues/4
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function Resize(widthOriginal, heightOriginal, targetWidth, targetHeight, blendAlpha, interpolationPass, resizeCallback) {
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this.widthOriginal = Math.abs(Math.floor(widthOriginal) || 0);
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this.heightOriginal = Math.abs(Math.floor(heightOriginal) || 0);
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this.targetWidth = Math.abs(Math.floor(targetWidth) || 0);
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this.targetHeight = Math.abs(Math.floor(targetHeight) || 0);
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this.colorChannels = blendAlpha ? 4 : 3;
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this.interpolationPass = Boolean(interpolationPass);
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this.resizeCallback = typeof resizeCallback === 'function' ? resizeCallback : function () {};
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this.targetWidthMultipliedByChannels = this.targetWidth * this.colorChannels;
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this.originalWidthMultipliedByChannels = this.widthOriginal * this.colorChannels;
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this.originalHeightMultipliedByChannels = this.heightOriginal * this.colorChannels;
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this.widthPassResultSize = this.targetWidthMultipliedByChannels * this.heightOriginal;
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this.finalResultSize = this.targetWidthMultipliedByChannels * this.targetHeight;
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this.initialize();
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}
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Resize.prototype.initialize = function () {
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// Perform some checks:
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if (this.widthOriginal > 0 && this.heightOriginal > 0 && this.targetWidth > 0 && this.targetHeight > 0) {
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this.configurePasses();
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} else {
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throw new Error('Invalid settings specified for the resizer.');
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}
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};
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Resize.prototype.configurePasses = function () {
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if (this.widthOriginal === this.targetWidth) {
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// Bypass the width resizer pass:
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this.resizeWidth = this.bypassResizer;
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} else {
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// Setup the width resizer pass:
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this.ratioWeightWidthPass = this.widthOriginal / this.targetWidth;
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if (this.ratioWeightWidthPass < 1 && this.interpolationPass) {
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this.initializeFirstPassBuffers(true);
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this.resizeWidth = this.colorChannels === 4 ? this.resizeWidthInterpolatedRGBA : this.resizeWidthInterpolatedRGB;
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} else {
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this.initializeFirstPassBuffers(false);
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this.resizeWidth = this.colorChannels === 4 ? this.resizeWidthRGBA : this.resizeWidthRGB;
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}
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}
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if (this.heightOriginal === this.targetHeight) {
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// Bypass the height resizer pass:
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this.resizeHeight = this.bypassResizer;
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} else {
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// Setup the height resizer pass:
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this.ratioWeightHeightPass = this.heightOriginal / this.targetHeight;
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if (this.ratioWeightHeightPass < 1 && this.interpolationPass) {
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this.initializeSecondPassBuffers(true);
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this.resizeHeight = this.resizeHeightInterpolated;
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} else {
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this.initializeSecondPassBuffers(false);
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this.resizeHeight = this.colorChannels === 4 ? this.resizeHeightRGBA : this.resizeHeightRGB;
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}
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}
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};
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Resize.prototype._resizeWidthInterpolatedRGBChannels = function (buffer, fourthChannel) {
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var channelsNum = fourthChannel ? 4 : 3;
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var ratioWeight = this.ratioWeightWidthPass;
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var outputBuffer = this.widthBuffer;
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var weight = 0;
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var finalOffset = 0;
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var pixelOffset = 0;
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var firstWeight = 0;
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var secondWeight = 0;
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var targetPosition; // Handle for only one interpolation input being valid for start calculation:
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for (targetPosition = 0; weight < 1 / 3; targetPosition += channelsNum, weight += ratioWeight) {
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for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
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}
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} // Adjust for overshoot of the last pass's counter:
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weight -= 1 / 3;
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var interpolationWidthSourceReadStop;
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for (interpolationWidthSourceReadStop = this.widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += channelsNum, weight += ratioWeight) {
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||||
// Calculate weightings:
|
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secondWeight = weight % 1;
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firstWeight = 1 - secondWeight; // Interpolate:
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for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * channelsNum; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset + 0] = buffer[pixelOffset + 0] * firstWeight + buffer[pixelOffset + channelsNum + 0] * secondWeight;
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1] * firstWeight + buffer[pixelOffset + channelsNum + 1] * secondWeight;
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2] * firstWeight + buffer[pixelOffset + channelsNum + 2] * secondWeight;
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if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3] * firstWeight + buffer[pixelOffset + channelsNum + 3] * secondWeight;
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||||
}
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||||
} // Handle for only one interpolation input being valid for end calculation:
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||||
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for (interpolationWidthSourceReadStop = this.originalWidthMultipliedByChannels - channelsNum; targetPosition < this.targetWidthMultipliedByChannels; targetPosition += channelsNum) {
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for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
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outputBuffer[finalOffset] = buffer[pixelOffset];
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outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
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outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
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||||
if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
|
||||
}
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}
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return outputBuffer;
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};
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Resize.prototype._resizeWidthRGBChannels = function (buffer, fourthChannel) {
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var channelsNum = fourthChannel ? 4 : 3;
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var ratioWeight = this.ratioWeightWidthPass;
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||||
var ratioWeightDivisor = 1 / ratioWeight;
|
||||
var nextLineOffsetOriginalWidth = this.originalWidthMultipliedByChannels - channelsNum + 1;
|
||||
var nextLineOffsetTargetWidth = this.targetWidthMultipliedByChannels - channelsNum + 1;
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var output = this.outputWidthWorkBench;
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var outputBuffer = this.widthBuffer;
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var trustworthyColorsCount = this.outputWidthWorkBenchOpaquePixelsCount;
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var weight = 0;
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var amountToNext = 0;
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var actualPosition = 0;
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||||
var currentPosition = 0;
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var line = 0;
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var pixelOffset = 0;
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var outputOffset = 0;
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var multiplier = 1;
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var r = 0;
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var g = 0;
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var b = 0;
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var a = 0;
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do {
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for (line = 0; line < this.originalHeightMultipliedByChannels;) {
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output[line++] = 0;
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||||
output[line++] = 0;
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||||
output[line++] = 0;
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||||
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if (fourthChannel) {
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||||
output[line++] = 0;
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||||
trustworthyColorsCount[line / channelsNum - 1] = 0;
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||||
}
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}
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weight = ratioWeight;
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||||
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||||
do {
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||||
amountToNext = 1 + actualPosition - currentPosition;
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||||
multiplier = Math.min(weight, amountToNext);
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||||
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||||
for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
|
||||
r = buffer[pixelOffset];
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||||
g = buffer[++pixelOffset];
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||||
b = buffer[++pixelOffset];
|
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a = fourthChannel ? buffer[++pixelOffset] : 255; // Ignore RGB values if pixel is completely transparent
|
||||
|
||||
output[line++] += (a ? r : 0) * multiplier;
|
||||
output[line++] += (a ? g : 0) * multiplier;
|
||||
output[line++] += (a ? b : 0) * multiplier;
|
||||
|
||||
if (fourthChannel) {
|
||||
output[line++] += a * multiplier;
|
||||
trustworthyColorsCount[line / channelsNum - 1] += a ? multiplier : 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (weight >= amountToNext) {
|
||||
actualPosition += channelsNum;
|
||||
currentPosition = actualPosition;
|
||||
weight -= amountToNext;
|
||||
} else {
|
||||
currentPosition += weight;
|
||||
break;
|
||||
}
|
||||
} while (weight > 0 && actualPosition < this.originalWidthMultipliedByChannels);
|
||||
|
||||
for (line = 0, pixelOffset = outputOffset; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetTargetWidth) {
|
||||
weight = fourthChannel ? trustworthyColorsCount[line / channelsNum] : 1;
|
||||
multiplier = fourthChannel ? weight ? 1 / weight : 0 : ratioWeightDivisor;
|
||||
outputBuffer[pixelOffset] = output[line++] * multiplier;
|
||||
outputBuffer[++pixelOffset] = output[line++] * multiplier;
|
||||
outputBuffer[++pixelOffset] = output[line++] * multiplier;
|
||||
if (fourthChannel) outputBuffer[++pixelOffset] = output[line++] * ratioWeightDivisor;
|
||||
}
|
||||
|
||||
outputOffset += channelsNum;
|
||||
} while (outputOffset < this.targetWidthMultipliedByChannels);
|
||||
|
||||
return outputBuffer;
|
||||
};
|
||||
|
||||
Resize.prototype._resizeHeightRGBChannels = function (buffer, fourthChannel) {
|
||||
var ratioWeight = this.ratioWeightHeightPass;
|
||||
var ratioWeightDivisor = 1 / ratioWeight;
|
||||
var output = this.outputHeightWorkBench;
|
||||
var outputBuffer = this.heightBuffer;
|
||||
var trustworthyColorsCount = this.outputHeightWorkBenchOpaquePixelsCount;
|
||||
var weight = 0;
|
||||
var amountToNext = 0;
|
||||
var actualPosition = 0;
|
||||
var currentPosition = 0;
|
||||
var pixelOffset = 0;
|
||||
var outputOffset = 0;
|
||||
var caret = 0;
|
||||
var multiplier = 1;
|
||||
var r = 0;
|
||||
var g = 0;
|
||||
var b = 0;
|
||||
var a = 0;
|
||||
|
||||
do {
|
||||
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
|
||||
output[pixelOffset++] = 0;
|
||||
output[pixelOffset++] = 0;
|
||||
output[pixelOffset++] = 0;
|
||||
|
||||
if (fourthChannel) {
|
||||
output[pixelOffset++] = 0;
|
||||
trustworthyColorsCount[pixelOffset / 4 - 1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
weight = ratioWeight;
|
||||
|
||||
do {
|
||||
amountToNext = 1 + actualPosition - currentPosition;
|
||||
multiplier = Math.min(weight, amountToNext);
|
||||
caret = actualPosition;
|
||||
|
||||
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
|
||||
r = buffer[caret++];
|
||||
g = buffer[caret++];
|
||||
b = buffer[caret++];
|
||||
a = fourthChannel ? buffer[caret++] : 255; // Ignore RGB values if pixel is completely transparent
|
||||
|
||||
output[pixelOffset++] += (a ? r : 0) * multiplier;
|
||||
output[pixelOffset++] += (a ? g : 0) * multiplier;
|
||||
output[pixelOffset++] += (a ? b : 0) * multiplier;
|
||||
|
||||
if (fourthChannel) {
|
||||
output[pixelOffset++] += a * multiplier;
|
||||
trustworthyColorsCount[pixelOffset / 4 - 1] += a ? multiplier : 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (weight >= amountToNext) {
|
||||
actualPosition = caret;
|
||||
currentPosition = actualPosition;
|
||||
weight -= amountToNext;
|
||||
} else {
|
||||
currentPosition += weight;
|
||||
break;
|
||||
}
|
||||
} while (weight > 0 && actualPosition < this.widthPassResultSize);
|
||||
|
||||
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
|
||||
weight = fourthChannel ? trustworthyColorsCount[pixelOffset / 4] : 1;
|
||||
multiplier = fourthChannel ? weight ? 1 / weight : 0 : ratioWeightDivisor;
|
||||
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
|
||||
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
|
||||
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
|
||||
|
||||
if (fourthChannel) {
|
||||
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
|
||||
}
|
||||
}
|
||||
} while (outputOffset < this.finalResultSize);
|
||||
|
||||
return outputBuffer;
|
||||
};
|
||||
|
||||
Resize.prototype.resizeWidthInterpolatedRGB = function (buffer) {
|
||||
return this._resizeWidthInterpolatedRGBChannels(buffer, false);
|
||||
};
|
||||
|
||||
Resize.prototype.resizeWidthInterpolatedRGBA = function (buffer) {
|
||||
return this._resizeWidthInterpolatedRGBChannels(buffer, true);
|
||||
};
|
||||
|
||||
Resize.prototype.resizeWidthRGB = function (buffer) {
|
||||
return this._resizeWidthRGBChannels(buffer, false);
|
||||
};
|
||||
|
||||
Resize.prototype.resizeWidthRGBA = function (buffer) {
|
||||
return this._resizeWidthRGBChannels(buffer, true);
|
||||
};
|
||||
|
||||
Resize.prototype.resizeHeightInterpolated = function (buffer) {
|
||||
var ratioWeight = this.ratioWeightHeightPass;
|
||||
var outputBuffer = this.heightBuffer;
|
||||
var weight = 0;
|
||||
var finalOffset = 0;
|
||||
var pixelOffset = 0;
|
||||
var pixelOffsetAccumulated = 0;
|
||||
var pixelOffsetAccumulated2 = 0;
|
||||
var firstWeight = 0;
|
||||
var secondWeight = 0;
|
||||
var interpolationHeightSourceReadStop; // Handle for only one interpolation input being valid for start calculation:
|
||||
|
||||
for (; weight < 1 / 3; weight += ratioWeight) {
|
||||
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
|
||||
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffset++]);
|
||||
}
|
||||
} // Adjust for overshoot of the last pass's counter:
|
||||
|
||||
|
||||
weight -= 1 / 3;
|
||||
|
||||
for (interpolationHeightSourceReadStop = this.heightOriginal - 1; weight < interpolationHeightSourceReadStop; weight += ratioWeight) {
|
||||
// Calculate weightings:
|
||||
secondWeight = weight % 1;
|
||||
firstWeight = 1 - secondWeight; // Interpolate:
|
||||
|
||||
pixelOffsetAccumulated = Math.floor(weight) * this.targetWidthMultipliedByChannels;
|
||||
pixelOffsetAccumulated2 = pixelOffsetAccumulated + this.targetWidthMultipliedByChannels;
|
||||
|
||||
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
|
||||
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++] * firstWeight + buffer[pixelOffsetAccumulated2++] * secondWeight);
|
||||
}
|
||||
} // Handle for only one interpolation input being valid for end calculation:
|
||||
|
||||
|
||||
while (finalOffset < this.finalResultSize) {
|
||||
for (pixelOffset = 0, pixelOffsetAccumulated = interpolationHeightSourceReadStop * this.targetWidthMultipliedByChannels; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
|
||||
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++]);
|
||||
}
|
||||
}
|
||||
|
||||
return outputBuffer;
|
||||
};
|
||||
|
||||
Resize.prototype.resizeHeightRGB = function (buffer) {
|
||||
return this._resizeHeightRGBChannels(buffer, false);
|
||||
};
|
||||
|
||||
Resize.prototype.resizeHeightRGBA = function (buffer) {
|
||||
return this._resizeHeightRGBChannels(buffer, true);
|
||||
};
|
||||
|
||||
Resize.prototype.resize = function (buffer) {
|
||||
this.resizeCallback(this.resizeHeight(this.resizeWidth(buffer)));
|
||||
};
|
||||
|
||||
Resize.prototype.bypassResizer = function (buffer) {
|
||||
// Just return the buffer passed:
|
||||
return buffer;
|
||||
};
|
||||
|
||||
Resize.prototype.initializeFirstPassBuffers = function (BILINEARAlgo) {
|
||||
// Initialize the internal width pass buffers:
|
||||
this.widthBuffer = this.generateFloatBuffer(this.widthPassResultSize);
|
||||
|
||||
if (!BILINEARAlgo) {
|
||||
this.outputWidthWorkBench = this.generateFloatBuffer(this.originalHeightMultipliedByChannels);
|
||||
|
||||
if (this.colorChannels > 3) {
|
||||
this.outputWidthWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.heightOriginal);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Resize.prototype.initializeSecondPassBuffers = function (BILINEARAlgo) {
|
||||
// Initialize the internal height pass buffers:
|
||||
this.heightBuffer = this.generateUint8Buffer(this.finalResultSize);
|
||||
|
||||
if (!BILINEARAlgo) {
|
||||
this.outputHeightWorkBench = this.generateFloatBuffer(this.targetWidthMultipliedByChannels);
|
||||
|
||||
if (this.colorChannels > 3) {
|
||||
this.outputHeightWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.targetWidth);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Resize.prototype.generateFloatBuffer = function (bufferLength) {
|
||||
// Generate a float32 typed array buffer:
|
||||
try {
|
||||
return new Float32Array(bufferLength);
|
||||
} catch (error) {
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
Resize.prototype.generateFloat64Buffer = function (bufferLength) {
|
||||
// Generate a float64 typed array buffer:
|
||||
try {
|
||||
return new Float64Array(bufferLength);
|
||||
} catch (error) {
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
Resize.prototype.generateUint8Buffer = function (bufferLength) {
|
||||
// Generate a uint8 typed array buffer:
|
||||
try {
|
||||
return new Uint8Array(bufferLength);
|
||||
} catch (error) {
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Resize;
|
||||
//# sourceMappingURL=resize.js.map
|
1
node_modules/@jimp/plugin-resize/dist/modules/resize.js.map
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node_modules/@jimp/plugin-resize/dist/modules/resize.js.map
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266
node_modules/@jimp/plugin-resize/dist/modules/resize2.js
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vendored
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node_modules/@jimp/plugin-resize/dist/modules/resize2.js
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vendored
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@ -0,0 +1,266 @@
|
||||
"use strict";
|
||||
|
||||
/**
|
||||
* Copyright (c) 2015 Guyon Roche
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:</p>
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
module.exports = {
|
||||
nearestNeighbor: function nearestNeighbor(src, dst) {
|
||||
var wSrc = src.width;
|
||||
var hSrc = src.height;
|
||||
var wDst = dst.width;
|
||||
var hDst = dst.height;
|
||||
var bufSrc = src.data;
|
||||
var bufDst = dst.data;
|
||||
|
||||
for (var i = 0; i < hDst; i++) {
|
||||
for (var j = 0; j < wDst; j++) {
|
||||
var posDst = (i * wDst + j) * 4;
|
||||
var iSrc = Math.floor(i * hSrc / hDst);
|
||||
var jSrc = Math.floor(j * wSrc / wDst);
|
||||
var posSrc = (iSrc * wSrc + jSrc) * 4;
|
||||
bufDst[posDst++] = bufSrc[posSrc++];
|
||||
bufDst[posDst++] = bufSrc[posSrc++];
|
||||
bufDst[posDst++] = bufSrc[posSrc++];
|
||||
bufDst[posDst++] = bufSrc[posSrc++];
|
||||
}
|
||||
}
|
||||
},
|
||||
bilinearInterpolation: function bilinearInterpolation(src, dst) {
|
||||
var wSrc = src.width;
|
||||
var hSrc = src.height;
|
||||
var wDst = dst.width;
|
||||
var hDst = dst.height;
|
||||
var bufSrc = src.data;
|
||||
var bufDst = dst.data;
|
||||
|
||||
var interpolate = function interpolate(k, kMin, vMin, kMax, vMax) {
|
||||
// special case - k is integer
|
||||
if (kMin === kMax) {
|
||||
return vMin;
|
||||
}
|
||||
|
||||
return Math.round((k - kMin) * vMax + (kMax - k) * vMin);
|
||||
};
|
||||
|
||||
var assign = function assign(pos, offset, x, xMin, xMax, y, yMin, yMax) {
|
||||
var posMin = (yMin * wSrc + xMin) * 4 + offset;
|
||||
var posMax = (yMin * wSrc + xMax) * 4 + offset;
|
||||
var vMin = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]); // special case, y is integer
|
||||
|
||||
if (yMax === yMin) {
|
||||
bufDst[pos + offset] = vMin;
|
||||
} else {
|
||||
posMin = (yMax * wSrc + xMin) * 4 + offset;
|
||||
posMax = (yMax * wSrc + xMax) * 4 + offset;
|
||||
var vMax = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]);
|
||||
bufDst[pos + offset] = interpolate(y, yMin, vMin, yMax, vMax);
|
||||
}
|
||||
};
|
||||
|
||||
for (var i = 0; i < hDst; i++) {
|
||||
for (var j = 0; j < wDst; j++) {
|
||||
var posDst = (i * wDst + j) * 4; // x & y in src coordinates
|
||||
|
||||
var x = j * wSrc / wDst;
|
||||
var xMin = Math.floor(x);
|
||||
var xMax = Math.min(Math.ceil(x), wSrc - 1);
|
||||
var y = i * hSrc / hDst;
|
||||
var yMin = Math.floor(y);
|
||||
var yMax = Math.min(Math.ceil(y), hSrc - 1);
|
||||
assign(posDst, 0, x, xMin, xMax, y, yMin, yMax);
|
||||
assign(posDst, 1, x, xMin, xMax, y, yMin, yMax);
|
||||
assign(posDst, 2, x, xMin, xMax, y, yMin, yMax);
|
||||
assign(posDst, 3, x, xMin, xMax, y, yMin, yMax);
|
||||
}
|
||||
}
|
||||
},
|
||||
_interpolate2D: function _interpolate2D(src, dst, options, interpolate) {
|
||||
var bufSrc = src.data;
|
||||
var bufDst = dst.data;
|
||||
var wSrc = src.width;
|
||||
var hSrc = src.height;
|
||||
var wDst = dst.width;
|
||||
var hDst = dst.height; // when dst smaller than src/2, interpolate first to a multiple between 0.5 and 1.0 src, then sum squares
|
||||
|
||||
var wM = Math.max(1, Math.floor(wSrc / wDst));
|
||||
var wDst2 = wDst * wM;
|
||||
var hM = Math.max(1, Math.floor(hSrc / hDst));
|
||||
var hDst2 = hDst * hM; // ===========================================================
|
||||
// Pass 1 - interpolate rows
|
||||
// buf1 has width of dst2 and height of src
|
||||
|
||||
var buf1 = Buffer.alloc(wDst2 * hSrc * 4);
|
||||
|
||||
for (var i = 0; i < hSrc; i++) {
|
||||
for (var j = 0; j < wDst2; j++) {
|
||||
// i in src coords, j in dst coords
|
||||
// calculate x in src coords
|
||||
// this interpolation requires 4 sample points and the two inner ones must be real
|
||||
// the outer points can be fudged for the edges.
|
||||
// therefore (wSrc-1)/wDst2
|
||||
var x = j * (wSrc - 1) / wDst2;
|
||||
var xPos = Math.floor(x);
|
||||
var t = x - xPos;
|
||||
var srcPos = (i * wSrc + xPos) * 4;
|
||||
var buf1Pos = (i * wDst2 + j) * 4;
|
||||
|
||||
for (var k = 0; k < 4; k++) {
|
||||
var kPos = srcPos + k;
|
||||
var x0 = xPos > 0 ? bufSrc[kPos - 4] : 2 * bufSrc[kPos] - bufSrc[kPos + 4];
|
||||
var x1 = bufSrc[kPos];
|
||||
var x2 = bufSrc[kPos + 4];
|
||||
var x3 = xPos < wSrc - 2 ? bufSrc[kPos + 8] : 2 * bufSrc[kPos + 4] - bufSrc[kPos];
|
||||
buf1[buf1Pos + k] = interpolate(x0, x1, x2, x3, t);
|
||||
}
|
||||
}
|
||||
} // this._writeFile(wDst2, hSrc, buf1, "out/buf1.jpg");
|
||||
// ===========================================================
|
||||
// Pass 2 - interpolate columns
|
||||
// buf2 has width and height of dst2
|
||||
|
||||
|
||||
var buf2 = Buffer.alloc(wDst2 * hDst2 * 4);
|
||||
|
||||
for (var _i = 0; _i < hDst2; _i++) {
|
||||
for (var _j = 0; _j < wDst2; _j++) {
|
||||
// i&j in dst2 coords
|
||||
// calculate y in buf1 coords
|
||||
// this interpolation requires 4 sample points and the two inner ones must be real
|
||||
// the outer points can be fudged for the edges.
|
||||
// therefore (hSrc-1)/hDst2
|
||||
var y = _i * (hSrc - 1) / hDst2;
|
||||
var yPos = Math.floor(y);
|
||||
|
||||
var _t = y - yPos;
|
||||
|
||||
var _buf1Pos = (yPos * wDst2 + _j) * 4;
|
||||
|
||||
var buf2Pos = (_i * wDst2 + _j) * 4;
|
||||
|
||||
for (var _k = 0; _k < 4; _k++) {
|
||||
var _kPos = _buf1Pos + _k;
|
||||
|
||||
var y0 = yPos > 0 ? buf1[_kPos - wDst2 * 4] : 2 * buf1[_kPos] - buf1[_kPos + wDst2 * 4];
|
||||
var y1 = buf1[_kPos];
|
||||
var y2 = buf1[_kPos + wDst2 * 4];
|
||||
var y3 = yPos < hSrc - 2 ? buf1[_kPos + wDst2 * 8] : 2 * buf1[_kPos + wDst2 * 4] - buf1[_kPos];
|
||||
buf2[buf2Pos + _k] = interpolate(y0, y1, y2, y3, _t);
|
||||
}
|
||||
}
|
||||
} // this._writeFile(wDst2, hDst2, buf2, "out/buf2.jpg");
|
||||
// ===========================================================
|
||||
// Pass 3 - scale to dst
|
||||
|
||||
|
||||
var m = wM * hM;
|
||||
|
||||
if (m > 1) {
|
||||
for (var _i2 = 0; _i2 < hDst; _i2++) {
|
||||
for (var _j2 = 0; _j2 < wDst; _j2++) {
|
||||
// i&j in dst bounded coords
|
||||
var r = 0;
|
||||
var g = 0;
|
||||
var b = 0;
|
||||
var a = 0;
|
||||
var realColors = 0;
|
||||
|
||||
for (var _y = 0; _y < hM; _y++) {
|
||||
var _yPos = _i2 * hM + _y;
|
||||
|
||||
for (var _x = 0; _x < wM; _x++) {
|
||||
var _xPos = _j2 * wM + _x;
|
||||
|
||||
var xyPos = (_yPos * wDst2 + _xPos) * 4;
|
||||
var pixelAlpha = buf2[xyPos + 3];
|
||||
|
||||
if (pixelAlpha) {
|
||||
r += buf2[xyPos];
|
||||
g += buf2[xyPos + 1];
|
||||
b += buf2[xyPos + 2];
|
||||
realColors++;
|
||||
}
|
||||
|
||||
a += pixelAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
var pos = (_i2 * wDst + _j2) * 4;
|
||||
bufDst[pos] = realColors ? Math.round(r / realColors) : 0;
|
||||
bufDst[pos + 1] = realColors ? Math.round(g / realColors) : 0;
|
||||
bufDst[pos + 2] = realColors ? Math.round(b / realColors) : 0;
|
||||
bufDst[pos + 3] = Math.round(a / m);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// replace dst buffer with buf2
|
||||
dst.data = buf2;
|
||||
}
|
||||
},
|
||||
bicubicInterpolation: function bicubicInterpolation(src, dst, options) {
|
||||
var interpolateCubic = function interpolateCubic(x0, x1, x2, x3, t) {
|
||||
var a0 = x3 - x2 - x0 + x1;
|
||||
var a1 = x0 - x1 - a0;
|
||||
var a2 = x2 - x0;
|
||||
var a3 = x1;
|
||||
return Math.max(0, Math.min(255, a0 * (t * t * t) + a1 * (t * t) + a2 * t + a3));
|
||||
};
|
||||
|
||||
return this._interpolate2D(src, dst, options, interpolateCubic);
|
||||
},
|
||||
hermiteInterpolation: function hermiteInterpolation(src, dst, options) {
|
||||
var interpolateHermite = function interpolateHermite(x0, x1, x2, x3, t) {
|
||||
var c0 = x1;
|
||||
var c1 = 0.5 * (x2 - x0);
|
||||
var c2 = x0 - 2.5 * x1 + 2 * x2 - 0.5 * x3;
|
||||
var c3 = 0.5 * (x3 - x0) + 1.5 * (x1 - x2);
|
||||
return Math.max(0, Math.min(255, Math.round(((c3 * t + c2) * t + c1) * t + c0)));
|
||||
};
|
||||
|
||||
return this._interpolate2D(src, dst, options, interpolateHermite);
|
||||
},
|
||||
bezierInterpolation: function bezierInterpolation(src, dst, options) {
|
||||
// between 2 points y(n), y(n+1), use next points out, y(n-1), y(n+2)
|
||||
// to predict control points (a & b) to be placed at n+0.5
|
||||
// ya(n) = y(n) + (y(n+1)-y(n-1))/4
|
||||
// yb(n) = y(n+1) - (y(n+2)-y(n))/4
|
||||
// then use std bezier to interpolate [n,n+1)
|
||||
// y(n+t) = y(n)*(1-t)^3 + 3 * ya(n)*(1-t)^2*t + 3 * yb(n)*(1-t)*t^2 + y(n+1)*t^3
|
||||
// note the 3* factor for the two control points
|
||||
// for edge cases, can choose:
|
||||
// y(-1) = y(0) - 2*(y(1)-y(0))
|
||||
// y(w) = y(w-1) + 2*(y(w-1)-y(w-2))
|
||||
// but can go with y(-1) = y(0) and y(w) = y(w-1)
|
||||
var interpolateBezier = function interpolateBezier(x0, x1, x2, x3, t) {
|
||||
// x1, x2 are the knots, use x0 and x3 to calculate control points
|
||||
var cp1 = x1 + (x2 - x0) / 4;
|
||||
var cp2 = x2 - (x3 - x1) / 4;
|
||||
var nt = 1 - t;
|
||||
var c0 = x1 * nt * nt * nt;
|
||||
var c1 = 3 * cp1 * nt * nt * t;
|
||||
var c2 = 3 * cp2 * nt * t * t;
|
||||
var c3 = x2 * t * t * t;
|
||||
return Math.max(0, Math.min(255, Math.round(c0 + c1 + c2 + c3)));
|
||||
};
|
||||
|
||||
return this._interpolate2D(src, dst, options, interpolateBezier);
|
||||
}
|
||||
};
|
||||
//# sourceMappingURL=resize2.js.map
|
1
node_modules/@jimp/plugin-resize/dist/modules/resize2.js.map
generated
vendored
Normal file
1
node_modules/@jimp/plugin-resize/dist/modules/resize2.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user