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Yamozha
2021-04-02 02:24:13 +03:00
parent c23950b545
commit 7256d79e2c
31493 changed files with 3036630 additions and 0 deletions

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"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _utils = require("@jimp/utils");
var _resize = _interopRequireDefault(require("./modules/resize"));
var _resize2 = _interopRequireDefault(require("./modules/resize2"));
var _default = function _default() {
return {
constants: {
RESIZE_NEAREST_NEIGHBOR: 'nearestNeighbor',
RESIZE_BILINEAR: 'bilinearInterpolation',
RESIZE_BICUBIC: 'bicubicInterpolation',
RESIZE_HERMITE: 'hermiteInterpolation',
RESIZE_BEZIER: 'bezierInterpolation'
},
"class": {
/**
* Resizes the image to a set width and height using a 2-pass bilinear algorithm
* @param {number} w the width to resize the image to (or Jimp.AUTO)
* @param {number} h the height to resize the image to (or Jimp.AUTO)
* @param {string} mode (optional) a scaling method (e.g. Jimp.RESIZE_BEZIER)
* @param {function(Error, Jimp)} cb (optional) a callback for when complete
* @returns {Jimp} this for chaining of methods
*/
resize: function resize(w, h, mode, cb) {
if (typeof w !== 'number' || typeof h !== 'number') {
return _utils.throwError.call(this, 'w and h must be numbers', cb);
}
if (typeof mode === 'function' && typeof cb === 'undefined') {
cb = mode;
mode = null;
}
if (w === this.constructor.AUTO && h === this.constructor.AUTO) {
return _utils.throwError.call(this, 'w and h cannot both be set to auto', cb);
}
if (w === this.constructor.AUTO) {
w = this.bitmap.width * (h / this.bitmap.height);
}
if (h === this.constructor.AUTO) {
h = this.bitmap.height * (w / this.bitmap.width);
}
if (w < 0 || h < 0) {
return _utils.throwError.call(this, 'w and h must be positive numbers', cb);
} // round inputs
w = Math.round(w);
h = Math.round(h);
if (typeof _resize2["default"][mode] === 'function') {
var dst = {
data: Buffer.alloc(w * h * 4),
width: w,
height: h
};
_resize2["default"][mode](this.bitmap, dst);
this.bitmap = dst;
} else {
var image = this;
var resize = new _resize["default"](this.bitmap.width, this.bitmap.height, w, h, true, true, function (buffer) {
image.bitmap.data = Buffer.from(buffer);
image.bitmap.width = w;
image.bitmap.height = h;
});
resize.resize(this.bitmap.data);
}
if ((0, _utils.isNodePattern)(cb)) {
cb.call(this, null, this);
}
return this;
}
}
};
};
exports["default"] = _default;
module.exports = exports.default;
//# sourceMappingURL=index.js.map

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"use strict";
// JavaScript Image Resizer (c) 2012 - Grant Galitz
// Released to public domain 29 July 2013: https://github.com/grantgalitz/JS-Image-Resizer/issues/4
function Resize(widthOriginal, heightOriginal, targetWidth, targetHeight, blendAlpha, interpolationPass, resizeCallback) {
this.widthOriginal = Math.abs(Math.floor(widthOriginal) || 0);
this.heightOriginal = Math.abs(Math.floor(heightOriginal) || 0);
this.targetWidth = Math.abs(Math.floor(targetWidth) || 0);
this.targetHeight = Math.abs(Math.floor(targetHeight) || 0);
this.colorChannels = blendAlpha ? 4 : 3;
this.interpolationPass = Boolean(interpolationPass);
this.resizeCallback = typeof resizeCallback === 'function' ? resizeCallback : function () {};
this.targetWidthMultipliedByChannels = this.targetWidth * this.colorChannels;
this.originalWidthMultipliedByChannels = this.widthOriginal * this.colorChannels;
this.originalHeightMultipliedByChannels = this.heightOriginal * this.colorChannels;
this.widthPassResultSize = this.targetWidthMultipliedByChannels * this.heightOriginal;
this.finalResultSize = this.targetWidthMultipliedByChannels * this.targetHeight;
this.initialize();
}
Resize.prototype.initialize = function () {
// Perform some checks:
if (this.widthOriginal > 0 && this.heightOriginal > 0 && this.targetWidth > 0 && this.targetHeight > 0) {
this.configurePasses();
} else {
throw new Error('Invalid settings specified for the resizer.');
}
};
Resize.prototype.configurePasses = function () {
if (this.widthOriginal === this.targetWidth) {
// Bypass the width resizer pass:
this.resizeWidth = this.bypassResizer;
} else {
// Setup the width resizer pass:
this.ratioWeightWidthPass = this.widthOriginal / this.targetWidth;
if (this.ratioWeightWidthPass < 1 && this.interpolationPass) {
this.initializeFirstPassBuffers(true);
this.resizeWidth = this.colorChannels === 4 ? this.resizeWidthInterpolatedRGBA : this.resizeWidthInterpolatedRGB;
} else {
this.initializeFirstPassBuffers(false);
this.resizeWidth = this.colorChannels === 4 ? this.resizeWidthRGBA : this.resizeWidthRGB;
}
}
if (this.heightOriginal === this.targetHeight) {
// Bypass the height resizer pass:
this.resizeHeight = this.bypassResizer;
} else {
// Setup the height resizer pass:
this.ratioWeightHeightPass = this.heightOriginal / this.targetHeight;
if (this.ratioWeightHeightPass < 1 && this.interpolationPass) {
this.initializeSecondPassBuffers(true);
this.resizeHeight = this.resizeHeightInterpolated;
} else {
this.initializeSecondPassBuffers(false);
this.resizeHeight = this.colorChannels === 4 ? this.resizeHeightRGBA : this.resizeHeightRGB;
}
}
};
Resize.prototype._resizeWidthInterpolatedRGBChannels = function (buffer, fourthChannel) {
var channelsNum = fourthChannel ? 4 : 3;
var ratioWeight = this.ratioWeightWidthPass;
var outputBuffer = this.widthBuffer;
var weight = 0;
var finalOffset = 0;
var pixelOffset = 0;
var firstWeight = 0;
var secondWeight = 0;
var targetPosition; // Handle for only one interpolation input being valid for start calculation:
for (targetPosition = 0; weight < 1 / 3; targetPosition += channelsNum, weight += ratioWeight) {
for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset] = buffer[pixelOffset];
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
}
} // Adjust for overshoot of the last pass's counter:
weight -= 1 / 3;
var interpolationWidthSourceReadStop;
for (interpolationWidthSourceReadStop = this.widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += channelsNum, weight += ratioWeight) {
// Calculate weightings:
secondWeight = weight % 1;
firstWeight = 1 - secondWeight; // Interpolate:
for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * channelsNum; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset + 0] = buffer[pixelOffset + 0] * firstWeight + buffer[pixelOffset + channelsNum + 0] * secondWeight;
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1] * firstWeight + buffer[pixelOffset + channelsNum + 1] * secondWeight;
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2] * firstWeight + buffer[pixelOffset + channelsNum + 2] * secondWeight;
if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3] * firstWeight + buffer[pixelOffset + channelsNum + 3] * secondWeight;
}
} // Handle for only one interpolation input being valid for end calculation:
for (interpolationWidthSourceReadStop = this.originalWidthMultipliedByChannels - channelsNum; targetPosition < this.targetWidthMultipliedByChannels; targetPosition += channelsNum) {
for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < this.widthPassResultSize; pixelOffset += this.originalWidthMultipliedByChannels, finalOffset += this.targetWidthMultipliedByChannels) {
outputBuffer[finalOffset] = buffer[pixelOffset];
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1];
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2];
if (fourthChannel) outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3];
}
}
return outputBuffer;
};
Resize.prototype._resizeWidthRGBChannels = function (buffer, fourthChannel) {
var channelsNum = fourthChannel ? 4 : 3;
var ratioWeight = this.ratioWeightWidthPass;
var ratioWeightDivisor = 1 / ratioWeight;
var nextLineOffsetOriginalWidth = this.originalWidthMultipliedByChannels - channelsNum + 1;
var nextLineOffsetTargetWidth = this.targetWidthMultipliedByChannels - channelsNum + 1;
var output = this.outputWidthWorkBench;
var outputBuffer = this.widthBuffer;
var trustworthyColorsCount = this.outputWidthWorkBenchOpaquePixelsCount;
var weight = 0;
var amountToNext = 0;
var actualPosition = 0;
var currentPosition = 0;
var line = 0;
var pixelOffset = 0;
var outputOffset = 0;
var multiplier = 1;
var r = 0;
var g = 0;
var b = 0;
var a = 0;
do {
for (line = 0; line < this.originalHeightMultipliedByChannels;) {
output[line++] = 0;
output[line++] = 0;
output[line++] = 0;
if (fourthChannel) {
output[line++] = 0;
trustworthyColorsCount[line / channelsNum - 1] = 0;
}
}
weight = ratioWeight;
do {
amountToNext = 1 + actualPosition - currentPosition;
multiplier = Math.min(weight, amountToNext);
for (line = 0, pixelOffset = actualPosition; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetOriginalWidth) {
r = buffer[pixelOffset];
g = buffer[++pixelOffset];
b = buffer[++pixelOffset];
a = fourthChannel ? buffer[++pixelOffset] : 255; // Ignore RGB values if pixel is completely transparent
output[line++] += (a ? r : 0) * multiplier;
output[line++] += (a ? g : 0) * multiplier;
output[line++] += (a ? b : 0) * multiplier;
if (fourthChannel) {
output[line++] += a * multiplier;
trustworthyColorsCount[line / channelsNum - 1] += a ? multiplier : 0;
}
}
if (weight >= amountToNext) {
actualPosition += channelsNum;
currentPosition = actualPosition;
weight -= amountToNext;
} else {
currentPosition += weight;
break;
}
} while (weight > 0 && actualPosition < this.originalWidthMultipliedByChannels);
for (line = 0, pixelOffset = outputOffset; line < this.originalHeightMultipliedByChannels; pixelOffset += nextLineOffsetTargetWidth) {
weight = fourthChannel ? trustworthyColorsCount[line / channelsNum] : 1;
multiplier = fourthChannel ? weight ? 1 / weight : 0 : ratioWeightDivisor;
outputBuffer[pixelOffset] = output[line++] * multiplier;
outputBuffer[++pixelOffset] = output[line++] * multiplier;
outputBuffer[++pixelOffset] = output[line++] * multiplier;
if (fourthChannel) outputBuffer[++pixelOffset] = output[line++] * ratioWeightDivisor;
}
outputOffset += channelsNum;
} while (outputOffset < this.targetWidthMultipliedByChannels);
return outputBuffer;
};
Resize.prototype._resizeHeightRGBChannels = function (buffer, fourthChannel) {
var ratioWeight = this.ratioWeightHeightPass;
var ratioWeightDivisor = 1 / ratioWeight;
var output = this.outputHeightWorkBench;
var outputBuffer = this.heightBuffer;
var trustworthyColorsCount = this.outputHeightWorkBenchOpaquePixelsCount;
var weight = 0;
var amountToNext = 0;
var actualPosition = 0;
var currentPosition = 0;
var pixelOffset = 0;
var outputOffset = 0;
var caret = 0;
var multiplier = 1;
var r = 0;
var g = 0;
var b = 0;
var a = 0;
do {
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
output[pixelOffset++] = 0;
output[pixelOffset++] = 0;
output[pixelOffset++] = 0;
if (fourthChannel) {
output[pixelOffset++] = 0;
trustworthyColorsCount[pixelOffset / 4 - 1] = 0;
}
}
weight = ratioWeight;
do {
amountToNext = 1 + actualPosition - currentPosition;
multiplier = Math.min(weight, amountToNext);
caret = actualPosition;
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
r = buffer[caret++];
g = buffer[caret++];
b = buffer[caret++];
a = fourthChannel ? buffer[caret++] : 255; // Ignore RGB values if pixel is completely transparent
output[pixelOffset++] += (a ? r : 0) * multiplier;
output[pixelOffset++] += (a ? g : 0) * multiplier;
output[pixelOffset++] += (a ? b : 0) * multiplier;
if (fourthChannel) {
output[pixelOffset++] += a * multiplier;
trustworthyColorsCount[pixelOffset / 4 - 1] += a ? multiplier : 0;
}
}
if (weight >= amountToNext) {
actualPosition = caret;
currentPosition = actualPosition;
weight -= amountToNext;
} else {
currentPosition += weight;
break;
}
} while (weight > 0 && actualPosition < this.widthPassResultSize);
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
weight = fourthChannel ? trustworthyColorsCount[pixelOffset / 4] : 1;
multiplier = fourthChannel ? weight ? 1 / weight : 0 : ratioWeightDivisor;
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * multiplier);
if (fourthChannel) {
outputBuffer[outputOffset++] = Math.round(output[pixelOffset++] * ratioWeightDivisor);
}
}
} while (outputOffset < this.finalResultSize);
return outputBuffer;
};
Resize.prototype.resizeWidthInterpolatedRGB = function (buffer) {
return this._resizeWidthInterpolatedRGBChannels(buffer, false);
};
Resize.prototype.resizeWidthInterpolatedRGBA = function (buffer) {
return this._resizeWidthInterpolatedRGBChannels(buffer, true);
};
Resize.prototype.resizeWidthRGB = function (buffer) {
return this._resizeWidthRGBChannels(buffer, false);
};
Resize.prototype.resizeWidthRGBA = function (buffer) {
return this._resizeWidthRGBChannels(buffer, true);
};
Resize.prototype.resizeHeightInterpolated = function (buffer) {
var ratioWeight = this.ratioWeightHeightPass;
var outputBuffer = this.heightBuffer;
var weight = 0;
var finalOffset = 0;
var pixelOffset = 0;
var pixelOffsetAccumulated = 0;
var pixelOffsetAccumulated2 = 0;
var firstWeight = 0;
var secondWeight = 0;
var interpolationHeightSourceReadStop; // Handle for only one interpolation input being valid for start calculation:
for (; weight < 1 / 3; weight += ratioWeight) {
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels;) {
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffset++]);
}
} // Adjust for overshoot of the last pass's counter:
weight -= 1 / 3;
for (interpolationHeightSourceReadStop = this.heightOriginal - 1; weight < interpolationHeightSourceReadStop; weight += ratioWeight) {
// Calculate weightings:
secondWeight = weight % 1;
firstWeight = 1 - secondWeight; // Interpolate:
pixelOffsetAccumulated = Math.floor(weight) * this.targetWidthMultipliedByChannels;
pixelOffsetAccumulated2 = pixelOffsetAccumulated + this.targetWidthMultipliedByChannels;
for (pixelOffset = 0; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++] * firstWeight + buffer[pixelOffsetAccumulated2++] * secondWeight);
}
} // Handle for only one interpolation input being valid for end calculation:
while (finalOffset < this.finalResultSize) {
for (pixelOffset = 0, pixelOffsetAccumulated = interpolationHeightSourceReadStop * this.targetWidthMultipliedByChannels; pixelOffset < this.targetWidthMultipliedByChannels; ++pixelOffset) {
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++]);
}
}
return outputBuffer;
};
Resize.prototype.resizeHeightRGB = function (buffer) {
return this._resizeHeightRGBChannels(buffer, false);
};
Resize.prototype.resizeHeightRGBA = function (buffer) {
return this._resizeHeightRGBChannels(buffer, true);
};
Resize.prototype.resize = function (buffer) {
this.resizeCallback(this.resizeHeight(this.resizeWidth(buffer)));
};
Resize.prototype.bypassResizer = function (buffer) {
// Just return the buffer passed:
return buffer;
};
Resize.prototype.initializeFirstPassBuffers = function (BILINEARAlgo) {
// Initialize the internal width pass buffers:
this.widthBuffer = this.generateFloatBuffer(this.widthPassResultSize);
if (!BILINEARAlgo) {
this.outputWidthWorkBench = this.generateFloatBuffer(this.originalHeightMultipliedByChannels);
if (this.colorChannels > 3) {
this.outputWidthWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.heightOriginal);
}
}
};
Resize.prototype.initializeSecondPassBuffers = function (BILINEARAlgo) {
// Initialize the internal height pass buffers:
this.heightBuffer = this.generateUint8Buffer(this.finalResultSize);
if (!BILINEARAlgo) {
this.outputHeightWorkBench = this.generateFloatBuffer(this.targetWidthMultipliedByChannels);
if (this.colorChannels > 3) {
this.outputHeightWorkBenchOpaquePixelsCount = this.generateFloat64Buffer(this.targetWidth);
}
}
};
Resize.prototype.generateFloatBuffer = function (bufferLength) {
// Generate a float32 typed array buffer:
try {
return new Float32Array(bufferLength);
} catch (error) {
return [];
}
};
Resize.prototype.generateFloat64Buffer = function (bufferLength) {
// Generate a float64 typed array buffer:
try {
return new Float64Array(bufferLength);
} catch (error) {
return [];
}
};
Resize.prototype.generateUint8Buffer = function (bufferLength) {
// Generate a uint8 typed array buffer:
try {
return new Uint8Array(bufferLength);
} catch (error) {
return [];
}
};
module.exports = Resize;
//# sourceMappingURL=resize.js.map

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"use strict";
/**
* Copyright (c) 2015 Guyon Roche
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:</p>
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
module.exports = {
nearestNeighbor: function nearestNeighbor(src, dst) {
var wSrc = src.width;
var hSrc = src.height;
var wDst = dst.width;
var hDst = dst.height;
var bufSrc = src.data;
var bufDst = dst.data;
for (var i = 0; i < hDst; i++) {
for (var j = 0; j < wDst; j++) {
var posDst = (i * wDst + j) * 4;
var iSrc = Math.floor(i * hSrc / hDst);
var jSrc = Math.floor(j * wSrc / wDst);
var posSrc = (iSrc * wSrc + jSrc) * 4;
bufDst[posDst++] = bufSrc[posSrc++];
bufDst[posDst++] = bufSrc[posSrc++];
bufDst[posDst++] = bufSrc[posSrc++];
bufDst[posDst++] = bufSrc[posSrc++];
}
}
},
bilinearInterpolation: function bilinearInterpolation(src, dst) {
var wSrc = src.width;
var hSrc = src.height;
var wDst = dst.width;
var hDst = dst.height;
var bufSrc = src.data;
var bufDst = dst.data;
var interpolate = function interpolate(k, kMin, vMin, kMax, vMax) {
// special case - k is integer
if (kMin === kMax) {
return vMin;
}
return Math.round((k - kMin) * vMax + (kMax - k) * vMin);
};
var assign = function assign(pos, offset, x, xMin, xMax, y, yMin, yMax) {
var posMin = (yMin * wSrc + xMin) * 4 + offset;
var posMax = (yMin * wSrc + xMax) * 4 + offset;
var vMin = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]); // special case, y is integer
if (yMax === yMin) {
bufDst[pos + offset] = vMin;
} else {
posMin = (yMax * wSrc + xMin) * 4 + offset;
posMax = (yMax * wSrc + xMax) * 4 + offset;
var vMax = interpolate(x, xMin, bufSrc[posMin], xMax, bufSrc[posMax]);
bufDst[pos + offset] = interpolate(y, yMin, vMin, yMax, vMax);
}
};
for (var i = 0; i < hDst; i++) {
for (var j = 0; j < wDst; j++) {
var posDst = (i * wDst + j) * 4; // x & y in src coordinates
var x = j * wSrc / wDst;
var xMin = Math.floor(x);
var xMax = Math.min(Math.ceil(x), wSrc - 1);
var y = i * hSrc / hDst;
var yMin = Math.floor(y);
var yMax = Math.min(Math.ceil(y), hSrc - 1);
assign(posDst, 0, x, xMin, xMax, y, yMin, yMax);
assign(posDst, 1, x, xMin, xMax, y, yMin, yMax);
assign(posDst, 2, x, xMin, xMax, y, yMin, yMax);
assign(posDst, 3, x, xMin, xMax, y, yMin, yMax);
}
}
},
_interpolate2D: function _interpolate2D(src, dst, options, interpolate) {
var bufSrc = src.data;
var bufDst = dst.data;
var wSrc = src.width;
var hSrc = src.height;
var wDst = dst.width;
var hDst = dst.height; // when dst smaller than src/2, interpolate first to a multiple between 0.5 and 1.0 src, then sum squares
var wM = Math.max(1, Math.floor(wSrc / wDst));
var wDst2 = wDst * wM;
var hM = Math.max(1, Math.floor(hSrc / hDst));
var hDst2 = hDst * hM; // ===========================================================
// Pass 1 - interpolate rows
// buf1 has width of dst2 and height of src
var buf1 = Buffer.alloc(wDst2 * hSrc * 4);
for (var i = 0; i < hSrc; i++) {
for (var j = 0; j < wDst2; j++) {
// i in src coords, j in dst coords
// calculate x in src coords
// this interpolation requires 4 sample points and the two inner ones must be real
// the outer points can be fudged for the edges.
// therefore (wSrc-1)/wDst2
var x = j * (wSrc - 1) / wDst2;
var xPos = Math.floor(x);
var t = x - xPos;
var srcPos = (i * wSrc + xPos) * 4;
var buf1Pos = (i * wDst2 + j) * 4;
for (var k = 0; k < 4; k++) {
var kPos = srcPos + k;
var x0 = xPos > 0 ? bufSrc[kPos - 4] : 2 * bufSrc[kPos] - bufSrc[kPos + 4];
var x1 = bufSrc[kPos];
var x2 = bufSrc[kPos + 4];
var x3 = xPos < wSrc - 2 ? bufSrc[kPos + 8] : 2 * bufSrc[kPos + 4] - bufSrc[kPos];
buf1[buf1Pos + k] = interpolate(x0, x1, x2, x3, t);
}
}
} // this._writeFile(wDst2, hSrc, buf1, "out/buf1.jpg");
// ===========================================================
// Pass 2 - interpolate columns
// buf2 has width and height of dst2
var buf2 = Buffer.alloc(wDst2 * hDst2 * 4);
for (var _i = 0; _i < hDst2; _i++) {
for (var _j = 0; _j < wDst2; _j++) {
// i&j in dst2 coords
// calculate y in buf1 coords
// this interpolation requires 4 sample points and the two inner ones must be real
// the outer points can be fudged for the edges.
// therefore (hSrc-1)/hDst2
var y = _i * (hSrc - 1) / hDst2;
var yPos = Math.floor(y);
var _t = y - yPos;
var _buf1Pos = (yPos * wDst2 + _j) * 4;
var buf2Pos = (_i * wDst2 + _j) * 4;
for (var _k = 0; _k < 4; _k++) {
var _kPos = _buf1Pos + _k;
var y0 = yPos > 0 ? buf1[_kPos - wDst2 * 4] : 2 * buf1[_kPos] - buf1[_kPos + wDst2 * 4];
var y1 = buf1[_kPos];
var y2 = buf1[_kPos + wDst2 * 4];
var y3 = yPos < hSrc - 2 ? buf1[_kPos + wDst2 * 8] : 2 * buf1[_kPos + wDst2 * 4] - buf1[_kPos];
buf2[buf2Pos + _k] = interpolate(y0, y1, y2, y3, _t);
}
}
} // this._writeFile(wDst2, hDst2, buf2, "out/buf2.jpg");
// ===========================================================
// Pass 3 - scale to dst
var m = wM * hM;
if (m > 1) {
for (var _i2 = 0; _i2 < hDst; _i2++) {
for (var _j2 = 0; _j2 < wDst; _j2++) {
// i&j in dst bounded coords
var r = 0;
var g = 0;
var b = 0;
var a = 0;
var realColors = 0;
for (var _y = 0; _y < hM; _y++) {
var _yPos = _i2 * hM + _y;
for (var _x = 0; _x < wM; _x++) {
var _xPos = _j2 * wM + _x;
var xyPos = (_yPos * wDst2 + _xPos) * 4;
var pixelAlpha = buf2[xyPos + 3];
if (pixelAlpha) {
r += buf2[xyPos];
g += buf2[xyPos + 1];
b += buf2[xyPos + 2];
realColors++;
}
a += pixelAlpha;
}
}
var pos = (_i2 * wDst + _j2) * 4;
bufDst[pos] = realColors ? Math.round(r / realColors) : 0;
bufDst[pos + 1] = realColors ? Math.round(g / realColors) : 0;
bufDst[pos + 2] = realColors ? Math.round(b / realColors) : 0;
bufDst[pos + 3] = Math.round(a / m);
}
}
} else {
// replace dst buffer with buf2
dst.data = buf2;
}
},
bicubicInterpolation: function bicubicInterpolation(src, dst, options) {
var interpolateCubic = function interpolateCubic(x0, x1, x2, x3, t) {
var a0 = x3 - x2 - x0 + x1;
var a1 = x0 - x1 - a0;
var a2 = x2 - x0;
var a3 = x1;
return Math.max(0, Math.min(255, a0 * (t * t * t) + a1 * (t * t) + a2 * t + a3));
};
return this._interpolate2D(src, dst, options, interpolateCubic);
},
hermiteInterpolation: function hermiteInterpolation(src, dst, options) {
var interpolateHermite = function interpolateHermite(x0, x1, x2, x3, t) {
var c0 = x1;
var c1 = 0.5 * (x2 - x0);
var c2 = x0 - 2.5 * x1 + 2 * x2 - 0.5 * x3;
var c3 = 0.5 * (x3 - x0) + 1.5 * (x1 - x2);
return Math.max(0, Math.min(255, Math.round(((c3 * t + c2) * t + c1) * t + c0)));
};
return this._interpolate2D(src, dst, options, interpolateHermite);
},
bezierInterpolation: function bezierInterpolation(src, dst, options) {
// between 2 points y(n), y(n+1), use next points out, y(n-1), y(n+2)
// to predict control points (a & b) to be placed at n+0.5
// ya(n) = y(n) + (y(n+1)-y(n-1))/4
// yb(n) = y(n+1) - (y(n+2)-y(n))/4
// then use std bezier to interpolate [n,n+1)
// y(n+t) = y(n)*(1-t)^3 + 3 * ya(n)*(1-t)^2*t + 3 * yb(n)*(1-t)*t^2 + y(n+1)*t^3
// note the 3* factor for the two control points
// for edge cases, can choose:
// y(-1) = y(0) - 2*(y(1)-y(0))
// y(w) = y(w-1) + 2*(y(w-1)-y(w-2))
// but can go with y(-1) = y(0) and y(w) = y(w-1)
var interpolateBezier = function interpolateBezier(x0, x1, x2, x3, t) {
// x1, x2 are the knots, use x0 and x3 to calculate control points
var cp1 = x1 + (x2 - x0) / 4;
var cp2 = x2 - (x3 - x1) / 4;
var nt = 1 - t;
var c0 = x1 * nt * nt * nt;
var c1 = 3 * cp1 * nt * nt * t;
var c2 = 3 * cp2 * nt * t * t;
var c3 = x2 * t * t * t;
return Math.max(0, Math.min(255, Math.round(c0 + c1 + c2 + c3)));
};
return this._interpolate2D(src, dst, options, interpolateBezier);
}
};
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