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node_modules/@jimp/plugin-rotate/src/index.js
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node_modules/@jimp/plugin-rotate/src/index.js
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import { throwError, isNodePattern } from '@jimp/utils';
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/**
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* Rotates an image clockwise by an arbitrary number of degrees. NB: 'this' must be a Jimp object.
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* @param {number} deg the number of degrees to rotate the image by
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* @param {string|boolean} mode (optional) resize mode or a boolean, if false then the width and height of the image will not be changed
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*/
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function advancedRotate(deg, mode) {
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deg %= 360;
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const rad = (deg * Math.PI) / 180;
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const cosine = Math.cos(rad);
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const sine = Math.sin(rad);
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// the final width and height will change if resize == true
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let w = this.bitmap.width;
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let h = this.bitmap.height;
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if (mode === true || typeof mode === 'string') {
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// resize the image to it maximum dimension and blit the existing image
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// onto the center so that when it is rotated the image is kept in bounds
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// http://stackoverflow.com/questions/3231176/how-to-get-size-of-a-rotated-rectangle
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// Plus 1 border pixel to ensure to show all rotated result for some cases.
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w =
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Math.ceil(
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Math.abs(this.bitmap.width * cosine) +
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Math.abs(this.bitmap.height * sine)
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) + 1;
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h =
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Math.ceil(
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Math.abs(this.bitmap.width * sine) +
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Math.abs(this.bitmap.height * cosine)
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) + 1;
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// Ensure destination to have even size to a better result.
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if (w % 2 !== 0) {
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w++;
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}
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if (h % 2 !== 0) {
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h++;
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}
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const c = this.cloneQuiet();
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this.scanQuiet(0, 0, this.bitmap.width, this.bitmap.height, function(
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x,
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y,
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idx
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) {
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this.bitmap.data.writeUInt32BE(this._background, idx);
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});
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const max = Math.max(w, h, this.bitmap.width, this.bitmap.height);
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this.resize(max, max, mode);
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this.blit(
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c,
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this.bitmap.width / 2 - c.bitmap.width / 2,
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this.bitmap.height / 2 - c.bitmap.height / 2
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);
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}
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const bW = this.bitmap.width;
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const bH = this.bitmap.height;
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const dstBuffer = Buffer.alloc(this.bitmap.data.length);
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function createTranslationFunction(deltaX, deltaY) {
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return function(x, y) {
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return {
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x: x + deltaX,
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y: y + deltaY
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};
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};
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}
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const translate2Cartesian = createTranslationFunction(-(bW / 2), -(bH / 2));
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const translate2Screen = createTranslationFunction(
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bW / 2 + 0.5,
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bH / 2 + 0.5
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);
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for (let y = 1; y <= bH; y++) {
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for (let x = 1; x <= bW; x++) {
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const cartesian = translate2Cartesian(x, y);
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const source = translate2Screen(
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cosine * cartesian.x - sine * cartesian.y,
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cosine * cartesian.y + sine * cartesian.x
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);
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const dstIdx = (bW * (y - 1) + x - 1) << 2;
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if (source.x >= 0 && source.x < bW && source.y >= 0 && source.y < bH) {
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const srcIdx = ((bW * (source.y | 0) + source.x) | 0) << 2;
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const pixelRGBA = this.bitmap.data.readUInt32BE(srcIdx);
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dstBuffer.writeUInt32BE(pixelRGBA, dstIdx);
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} else {
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// reset off-image pixels
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dstBuffer.writeUInt32BE(this._background, dstIdx);
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}
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}
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}
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this.bitmap.data = dstBuffer;
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if (mode === true || typeof mode === 'string') {
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// now crop the image to the final size
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const x = bW / 2 - w / 2;
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const y = bH / 2 - h / 2;
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this.crop(x, y, w, h);
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}
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}
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export default () => ({
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/**
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* Rotates the image clockwise by a number of degrees. By default the width and height of the image will be resized appropriately.
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* @param {number} deg the number of degrees to rotate the image by
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* @param {string|boolean} mode (optional) resize mode or a boolean, if false then the width and height of the image will not be changed
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* @param {function(Error, Jimp)} cb (optional) a callback for when complete
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* @returns {Jimp} this for chaining of methods
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*/
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rotate(deg, mode, cb) {
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// enable overloading
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if (typeof mode === 'undefined' || mode === null) {
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// e.g. image.resize(120);
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// e.g. image.resize(120, null, cb);
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// e.g. image.resize(120, undefined, cb);
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mode = true;
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}
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if (typeof mode === 'function' && typeof cb === 'undefined') {
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// e.g. image.resize(120, cb);
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cb = mode;
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mode = true;
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}
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if (typeof deg !== 'number') {
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return throwError.call(this, 'deg must be a number', cb);
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}
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if (typeof mode !== 'boolean' && typeof mode !== 'string') {
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return throwError.call(this, 'mode must be a boolean or a string', cb);
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}
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advancedRotate.call(this, deg, mode, cb);
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if (isNodePattern(cb)) {
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cb.call(this, null, this);
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}
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return this;
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}
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});
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