yeet
This commit is contained in:
38
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTAnimationDriver.h
generated
vendored
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38
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTAnimationDriver.h
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vendored
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@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <CoreGraphics/CoreGraphics.h>
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
#import <React/RCTBridgeModule.h>
|
||||
|
||||
static CGFloat RCTSingleFrameInterval = (CGFloat)(1.0 / 60.0);
|
||||
|
||||
@class RCTValueAnimatedNode;
|
||||
|
||||
NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
@protocol RCTAnimationDriver <NSObject>
|
||||
|
||||
@property (nonatomic, readonly) NSNumber *animationId;
|
||||
@property (nonatomic, readonly) RCTValueAnimatedNode *valueNode;
|
||||
@property (nonatomic, readonly) BOOL animationHasBegun;
|
||||
@property (nonatomic, readonly) BOOL animationHasFinished;
|
||||
|
||||
- (instancetype)initWithId:(NSNumber *)animationId
|
||||
config:(NSDictionary *)config
|
||||
forNode:(RCTValueAnimatedNode *)valueNode
|
||||
callBack:(nullable RCTResponseSenderBlock)callback;
|
||||
|
||||
- (void)startAnimation;
|
||||
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime;
|
||||
- (void)stopAnimation;
|
||||
- (void)resetAnimationConfig:(NSDictionary *)config;
|
||||
|
||||
NS_ASSUME_NONNULL_END
|
||||
|
||||
@end
|
12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTDecayAnimation.h
generated
vendored
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12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTDecayAnimation.h
generated
vendored
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@ -0,0 +1,12 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import "RCTAnimationDriver.h"
|
||||
|
||||
@interface RCTDecayAnimation : NSObject<RCTAnimationDriver>
|
||||
|
||||
@end
|
128
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTDecayAnimation.m
generated
vendored
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128
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTDecayAnimation.m
generated
vendored
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@ -0,0 +1,128 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <React/RCTDecayAnimation.h>
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <React/RCTConvert.h>
|
||||
|
||||
#import <React/RCTAnimationUtils.h>
|
||||
#import <React/RCTValueAnimatedNode.h>
|
||||
|
||||
@interface RCTDecayAnimation ()
|
||||
|
||||
@property (nonatomic, strong) NSNumber *animationId;
|
||||
@property (nonatomic, strong) RCTValueAnimatedNode *valueNode;
|
||||
@property (nonatomic, assign) BOOL animationHasBegun;
|
||||
@property (nonatomic, assign) BOOL animationHasFinished;
|
||||
|
||||
@end
|
||||
|
||||
@implementation RCTDecayAnimation
|
||||
{
|
||||
CGFloat _velocity;
|
||||
CGFloat _deceleration;
|
||||
NSTimeInterval _frameStartTime;
|
||||
CGFloat _fromValue;
|
||||
CGFloat _lastValue;
|
||||
NSInteger _iterations;
|
||||
NSInteger _currentLoop;
|
||||
RCTResponseSenderBlock _callback;
|
||||
}
|
||||
|
||||
- (instancetype)initWithId:(NSNumber *)animationId
|
||||
config:(NSDictionary *)config
|
||||
forNode:(RCTValueAnimatedNode *)valueNode
|
||||
callBack:(nullable RCTResponseSenderBlock)callback
|
||||
{
|
||||
if ((self = [super init])) {
|
||||
_callback = [callback copy];
|
||||
_animationId = animationId;
|
||||
_valueNode = valueNode;
|
||||
_fromValue = 0;
|
||||
_lastValue = 0;
|
||||
_velocity = [RCTConvert CGFloat:config[@"velocity"]]; // initial velocity
|
||||
[self resetAnimationConfig:config];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)resetAnimationConfig:(NSDictionary *)config
|
||||
{
|
||||
NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1;
|
||||
_fromValue = _lastValue;
|
||||
_deceleration = [RCTConvert CGFloat:config[@"deceleration"]];
|
||||
_iterations = iterations.integerValue;
|
||||
_currentLoop = 1;
|
||||
_animationHasFinished = iterations.integerValue == 0;
|
||||
}
|
||||
|
||||
RCT_NOT_IMPLEMENTED(- (instancetype)init)
|
||||
|
||||
- (void)startAnimation
|
||||
{
|
||||
_frameStartTime = -1;
|
||||
_animationHasBegun = YES;
|
||||
}
|
||||
|
||||
- (void)stopAnimation
|
||||
{
|
||||
_valueNode = nil;
|
||||
if (_callback) {
|
||||
_callback(@[@{
|
||||
@"finished": @(_animationHasFinished)
|
||||
}]);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime
|
||||
{
|
||||
if (!_animationHasBegun || _animationHasFinished) {
|
||||
// Animation has not begun or animation has already finished.
|
||||
return;
|
||||
}
|
||||
|
||||
if (_frameStartTime == -1) {
|
||||
// Since this is the first animation step, consider the start to be on the previous frame.
|
||||
_frameStartTime = currentTime - RCTSingleFrameInterval;
|
||||
if (_fromValue == _lastValue) {
|
||||
// First iteration, assign _fromValue based on _valueNode.
|
||||
_fromValue = _valueNode.value;
|
||||
} else {
|
||||
// Not the first iteration, reset _valueNode based on _fromValue.
|
||||
[self updateValue:_fromValue];
|
||||
}
|
||||
_lastValue = _valueNode.value;
|
||||
}
|
||||
|
||||
CGFloat value = _fromValue +
|
||||
(_velocity / (1 - _deceleration)) *
|
||||
(1 - exp(-(1 - _deceleration) * (currentTime - _frameStartTime) * 1000.0 / RCTAnimationDragCoefficient()));
|
||||
|
||||
[self updateValue:value];
|
||||
|
||||
if (fabs(_lastValue - value) < 0.1) {
|
||||
if (_iterations == -1 || _currentLoop < _iterations) {
|
||||
// Set _frameStartTime to -1 to reset instance variables on the next runAnimationStep.
|
||||
_frameStartTime = -1;
|
||||
_currentLoop++;
|
||||
} else {
|
||||
_animationHasFinished = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_lastValue = value;
|
||||
}
|
||||
|
||||
- (void)updateValue:(CGFloat)outputValue
|
||||
{
|
||||
_valueNode.value = outputValue;
|
||||
[_valueNode setNeedsUpdate];
|
||||
}
|
||||
|
||||
@end
|
21
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTEventAnimation.h
generated
vendored
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21
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTEventAnimation.h
generated
vendored
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@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <React/RCTEventDispatcher.h>
|
||||
|
||||
#import "RCTValueAnimatedNode.h"
|
||||
|
||||
@interface RCTEventAnimation : NSObject
|
||||
|
||||
@property (nonatomic, readonly, weak) RCTValueAnimatedNode *valueNode;
|
||||
|
||||
- (instancetype)initWithEventPath:(NSArray<NSString *> *)eventPath
|
||||
valueNode:(RCTValueAnimatedNode *)valueNode;
|
||||
|
||||
- (void)updateWithEvent:(id<RCTEvent>)event;
|
||||
|
||||
@end
|
38
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTEventAnimation.m
generated
vendored
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38
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTEventAnimation.m
generated
vendored
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@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <React/RCTEventAnimation.h>
|
||||
|
||||
@implementation RCTEventAnimation
|
||||
{
|
||||
NSArray<NSString *> *_eventPath;
|
||||
}
|
||||
|
||||
- (instancetype)initWithEventPath:(NSArray<NSString *> *)eventPath
|
||||
valueNode:(RCTValueAnimatedNode *)valueNode
|
||||
{
|
||||
if ((self = [super init])) {
|
||||
_eventPath = eventPath;
|
||||
_valueNode = valueNode;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)updateWithEvent:(id<RCTEvent>)event
|
||||
{
|
||||
NSArray *args = event.arguments;
|
||||
// Supported events args are in the following order: viewTag, eventName, eventData.
|
||||
id currentValue = args[2];
|
||||
for (NSString *key in _eventPath) {
|
||||
currentValue = [currentValue valueForKey:key];
|
||||
}
|
||||
|
||||
_valueNode.value = ((NSNumber *)currentValue).doubleValue;
|
||||
[_valueNode setNeedsUpdate];
|
||||
}
|
||||
|
||||
@end
|
12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTFrameAnimation.h
generated
vendored
Normal file
12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTFrameAnimation.h
generated
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import "RCTAnimationDriver.h"
|
||||
|
||||
@interface RCTFrameAnimation : NSObject<RCTAnimationDriver>
|
||||
|
||||
@end
|
158
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTFrameAnimation.m
generated
vendored
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158
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTFrameAnimation.m
generated
vendored
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@ -0,0 +1,158 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <React/RCTFrameAnimation.h>
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#import <React/RCTConvert.h>
|
||||
#import <React/RCTDefines.h>
|
||||
|
||||
#import <React/RCTAnimationUtils.h>
|
||||
#import <React/RCTValueAnimatedNode.h>
|
||||
|
||||
@interface RCTFrameAnimation ()
|
||||
|
||||
@property (nonatomic, strong) NSNumber *animationId;
|
||||
@property (nonatomic, strong) RCTValueAnimatedNode *valueNode;
|
||||
@property (nonatomic, assign) BOOL animationHasBegun;
|
||||
@property (nonatomic, assign) BOOL animationHasFinished;
|
||||
|
||||
@end
|
||||
|
||||
@implementation RCTFrameAnimation
|
||||
{
|
||||
NSArray<NSNumber *> *_frames;
|
||||
CGFloat _toValue;
|
||||
CGFloat _fromValue;
|
||||
CGFloat _lastPosition;
|
||||
NSTimeInterval _animationStartTime;
|
||||
NSTimeInterval _animationCurrentTime;
|
||||
RCTResponseSenderBlock _callback;
|
||||
NSInteger _iterations;
|
||||
NSInteger _currentLoop;
|
||||
}
|
||||
|
||||
- (instancetype)initWithId:(NSNumber *)animationId
|
||||
config:(NSDictionary *)config
|
||||
forNode:(RCTValueAnimatedNode *)valueNode
|
||||
callBack:(nullable RCTResponseSenderBlock)callback
|
||||
{
|
||||
if ((self = [super init])) {
|
||||
_animationId = animationId;
|
||||
_lastPosition = _fromValue = valueNode.value;
|
||||
_valueNode = valueNode;
|
||||
_callback = [callback copy];
|
||||
[self resetAnimationConfig:config];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)resetAnimationConfig:(NSDictionary *)config
|
||||
{
|
||||
NSNumber *toValue = [RCTConvert NSNumber:config[@"toValue"]] ?: @1;
|
||||
NSArray<NSNumber *> *frames = [RCTConvert NSNumberArray:config[@"frames"]];
|
||||
NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1;
|
||||
|
||||
_fromValue = _lastPosition;
|
||||
_toValue = toValue.floatValue;
|
||||
_frames = [frames copy];
|
||||
_animationStartTime = _animationCurrentTime = -1;
|
||||
_animationHasFinished = iterations.integerValue == 0;
|
||||
_iterations = iterations.integerValue;
|
||||
_currentLoop = 1;
|
||||
}
|
||||
|
||||
RCT_NOT_IMPLEMENTED(- (instancetype)init)
|
||||
|
||||
- (void)startAnimation
|
||||
{
|
||||
_animationStartTime = _animationCurrentTime = -1;
|
||||
_animationHasBegun = YES;
|
||||
}
|
||||
|
||||
- (void)stopAnimation
|
||||
{
|
||||
_valueNode = nil;
|
||||
if (_callback) {
|
||||
_callback(@[@{
|
||||
@"finished": @(_animationHasFinished)
|
||||
}]);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime
|
||||
{
|
||||
if (!_animationHasBegun || _animationHasFinished || _frames.count == 0) {
|
||||
// Animation has not begun or animation has already finished.
|
||||
return;
|
||||
}
|
||||
|
||||
if (_animationStartTime == -1) {
|
||||
_animationStartTime = _animationCurrentTime = currentTime;
|
||||
}
|
||||
|
||||
_animationCurrentTime = currentTime;
|
||||
NSTimeInterval currentDuration = (_animationCurrentTime - _animationStartTime) / RCTAnimationDragCoefficient();
|
||||
|
||||
// Determine how many frames have passed since last update.
|
||||
// Get index of frames that surround the current interval
|
||||
NSUInteger startIndex = floor(currentDuration / RCTSingleFrameInterval);
|
||||
NSUInteger nextIndex = startIndex + 1;
|
||||
|
||||
if (nextIndex >= _frames.count) {
|
||||
if (_iterations == -1 || _currentLoop < _iterations) {
|
||||
// Looping, reset to the first frame value.
|
||||
_animationStartTime = currentTime;
|
||||
_currentLoop++;
|
||||
NSNumber *firstValue = _frames.firstObject;
|
||||
[self updateOutputWithFrameOutput:firstValue.doubleValue];
|
||||
} else {
|
||||
_animationHasFinished = YES;
|
||||
// We are at the end of the animation
|
||||
// Update value and flag animation has ended.
|
||||
NSNumber *finalValue = _frames.lastObject;
|
||||
[self updateOutputWithFrameOutput:finalValue.doubleValue];
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Do a linear remap of the two frames to safeguard against variable framerates
|
||||
NSNumber *fromFrameValue = _frames[startIndex];
|
||||
NSNumber *toFrameValue = _frames[nextIndex];
|
||||
NSTimeInterval fromInterval = startIndex * RCTSingleFrameInterval;
|
||||
NSTimeInterval toInterval = nextIndex * RCTSingleFrameInterval;
|
||||
|
||||
// Interpolate between the individual frames to ensure the animations are
|
||||
//smooth and of the proper duration regardless of the framerate.
|
||||
CGFloat frameOutput = RCTInterpolateValue(currentDuration,
|
||||
fromInterval,
|
||||
toInterval,
|
||||
fromFrameValue.doubleValue,
|
||||
toFrameValue.doubleValue,
|
||||
EXTRAPOLATE_TYPE_EXTEND,
|
||||
EXTRAPOLATE_TYPE_EXTEND);
|
||||
|
||||
[self updateOutputWithFrameOutput:frameOutput];
|
||||
}
|
||||
|
||||
- (void)updateOutputWithFrameOutput:(CGFloat)frameOutput
|
||||
{
|
||||
CGFloat outputValue = RCTInterpolateValue(frameOutput,
|
||||
0,
|
||||
1,
|
||||
_fromValue,
|
||||
_toValue,
|
||||
EXTRAPOLATE_TYPE_EXTEND,
|
||||
EXTRAPOLATE_TYPE_EXTEND);
|
||||
|
||||
_lastPosition = outputValue;
|
||||
_valueNode.value = outputValue;
|
||||
[_valueNode setNeedsUpdate];
|
||||
}
|
||||
|
||||
@end
|
12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTSpringAnimation.h
generated
vendored
Normal file
12
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTSpringAnimation.h
generated
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import "RCTAnimationDriver.h"
|
||||
|
||||
@interface RCTSpringAnimation : NSObject<RCTAnimationDriver>
|
||||
|
||||
@end
|
214
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTSpringAnimation.m
generated
vendored
Normal file
214
node_modules/react-native/Libraries/NativeAnimation/Drivers/RCTSpringAnimation.m
generated
vendored
Normal file
@ -0,0 +1,214 @@
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#import <React/RCTSpringAnimation.h>
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
#import <React/RCTConvert.h>
|
||||
#import <React/RCTDefines.h>
|
||||
|
||||
#import <React/RCTAnimationUtils.h>
|
||||
#import <React/RCTValueAnimatedNode.h>
|
||||
|
||||
@interface RCTSpringAnimation ()
|
||||
|
||||
@property (nonatomic, strong) NSNumber *animationId;
|
||||
@property (nonatomic, strong) RCTValueAnimatedNode *valueNode;
|
||||
@property (nonatomic, assign) BOOL animationHasBegun;
|
||||
@property (nonatomic, assign) BOOL animationHasFinished;
|
||||
|
||||
@end
|
||||
|
||||
const NSTimeInterval MAX_DELTA_TIME = 0.064;
|
||||
|
||||
@implementation RCTSpringAnimation
|
||||
{
|
||||
CGFloat _toValue;
|
||||
CGFloat _fromValue;
|
||||
BOOL _overshootClamping;
|
||||
CGFloat _restDisplacementThreshold;
|
||||
CGFloat _restSpeedThreshold;
|
||||
CGFloat _stiffness;
|
||||
CGFloat _damping;
|
||||
CGFloat _mass;
|
||||
CGFloat _initialVelocity;
|
||||
NSTimeInterval _animationStartTime;
|
||||
NSTimeInterval _animationCurrentTime;
|
||||
RCTResponseSenderBlock _callback;
|
||||
|
||||
CGFloat _lastPosition;
|
||||
CGFloat _lastVelocity;
|
||||
|
||||
NSInteger _iterations;
|
||||
NSInteger _currentLoop;
|
||||
|
||||
NSTimeInterval _t; // Current time (startTime + dt)
|
||||
}
|
||||
|
||||
- (instancetype)initWithId:(NSNumber *)animationId
|
||||
config:(NSDictionary *)config
|
||||
forNode:(RCTValueAnimatedNode *)valueNode
|
||||
callBack:(nullable RCTResponseSenderBlock)callback
|
||||
{
|
||||
if ((self = [super init])) {
|
||||
_animationId = animationId;
|
||||
_lastPosition = valueNode.value;
|
||||
_valueNode = valueNode;
|
||||
_lastVelocity = [RCTConvert CGFloat:config[@"initialVelocity"]];
|
||||
_callback = [callback copy];
|
||||
[self resetAnimationConfig:config];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)resetAnimationConfig:(NSDictionary *)config
|
||||
{
|
||||
NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1;
|
||||
_toValue = [RCTConvert CGFloat:config[@"toValue"]];
|
||||
_overshootClamping = [RCTConvert BOOL:config[@"overshootClamping"]];
|
||||
_restDisplacementThreshold = [RCTConvert CGFloat:config[@"restDisplacementThreshold"]];
|
||||
_restSpeedThreshold = [RCTConvert CGFloat:config[@"restSpeedThreshold"]];
|
||||
_stiffness = [RCTConvert CGFloat:config[@"stiffness"]];
|
||||
_damping = [RCTConvert CGFloat:config[@"damping"]];
|
||||
_mass = [RCTConvert CGFloat:config[@"mass"]];
|
||||
_initialVelocity = _lastVelocity;
|
||||
_fromValue = _lastPosition;
|
||||
_fromValue = _lastPosition;
|
||||
_lastVelocity = _initialVelocity;
|
||||
_animationHasFinished = iterations.integerValue == 0;
|
||||
_iterations = iterations.integerValue;
|
||||
_currentLoop = 1;
|
||||
_animationStartTime = _animationCurrentTime = -1;
|
||||
_animationHasBegun = YES;
|
||||
}
|
||||
|
||||
RCT_NOT_IMPLEMENTED(- (instancetype)init)
|
||||
|
||||
- (void)startAnimation
|
||||
{
|
||||
_animationStartTime = _animationCurrentTime = -1;
|
||||
_animationHasBegun = YES;
|
||||
}
|
||||
|
||||
- (void)stopAnimation
|
||||
{
|
||||
_valueNode = nil;
|
||||
if (_callback) {
|
||||
_callback(@[@{
|
||||
@"finished": @(_animationHasFinished)
|
||||
}]);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)stepAnimationWithTime:(NSTimeInterval)currentTime
|
||||
{
|
||||
if (!_animationHasBegun || _animationHasFinished) {
|
||||
// Animation has not begun or animation has already finished.
|
||||
return;
|
||||
}
|
||||
|
||||
// calculate delta time
|
||||
if(_animationStartTime == -1) {
|
||||
_t = 0.0;
|
||||
_animationStartTime = currentTime;
|
||||
} else {
|
||||
// Handle frame drops, and only advance dt by a max of MAX_DELTA_TIME
|
||||
NSTimeInterval deltaTime = MIN(MAX_DELTA_TIME, currentTime - _animationCurrentTime);
|
||||
_t = _t + deltaTime / RCTAnimationDragCoefficient();
|
||||
}
|
||||
|
||||
// store the timestamp
|
||||
_animationCurrentTime = currentTime;
|
||||
|
||||
CGFloat c = _damping;
|
||||
CGFloat m = _mass;
|
||||
CGFloat k = _stiffness;
|
||||
CGFloat v0 = -_initialVelocity;
|
||||
|
||||
CGFloat zeta = c / (2 * sqrtf(k * m));
|
||||
CGFloat omega0 = sqrtf(k / m);
|
||||
CGFloat omega1 = omega0 * sqrtf(1.0 - (zeta * zeta));
|
||||
CGFloat x0 = _toValue - _fromValue;
|
||||
|
||||
CGFloat position;
|
||||
CGFloat velocity;
|
||||
if (zeta < 1) {
|
||||
// Under damped
|
||||
CGFloat envelope = expf(-zeta * omega0 * _t);
|
||||
position =
|
||||
_toValue -
|
||||
envelope *
|
||||
((v0 + zeta * omega0 * x0) / omega1 * sinf(omega1 * _t) +
|
||||
x0 * cosf(omega1 * _t));
|
||||
// This looks crazy -- it's actually just the derivative of the
|
||||
// oscillation function
|
||||
velocity =
|
||||
zeta *
|
||||
omega0 *
|
||||
envelope *
|
||||
(sinf(omega1 * _t) * (v0 + zeta * omega0 * x0) / omega1 +
|
||||
x0 * cosf(omega1 * _t)) -
|
||||
envelope *
|
||||
(cosf(omega1 * _t) * (v0 + zeta * omega0 * x0) -
|
||||
omega1 * x0 * sinf(omega1 * _t));
|
||||
} else {
|
||||
CGFloat envelope = expf(-omega0 * _t);
|
||||
position = _toValue - envelope * (x0 + (v0 + omega0 * x0) * _t);
|
||||
velocity =
|
||||
envelope * (v0 * (_t * omega0 - 1) + _t * x0 * (omega0 * omega0));
|
||||
}
|
||||
|
||||
_lastPosition = position;
|
||||
_lastVelocity = velocity;
|
||||
|
||||
[self onUpdate:position];
|
||||
|
||||
// Conditions for stopping the spring animation
|
||||
BOOL isOvershooting = NO;
|
||||
if (_overshootClamping && _stiffness != 0) {
|
||||
if (_fromValue < _toValue) {
|
||||
isOvershooting = position > _toValue;
|
||||
} else {
|
||||
isOvershooting = position < _toValue;
|
||||
}
|
||||
}
|
||||
BOOL isVelocity = ABS(velocity) <= _restSpeedThreshold;
|
||||
BOOL isDisplacement = YES;
|
||||
if (_stiffness != 0) {
|
||||
isDisplacement = ABS(_toValue - position) <= _restDisplacementThreshold;
|
||||
}
|
||||
|
||||
if (isOvershooting || (isVelocity && isDisplacement)) {
|
||||
if (_stiffness != 0) {
|
||||
// Ensure that we end up with a round value
|
||||
if (_animationHasFinished) {
|
||||
return;
|
||||
}
|
||||
[self onUpdate:_toValue];
|
||||
}
|
||||
|
||||
if (_iterations == -1 || _currentLoop < _iterations) {
|
||||
_lastPosition = _fromValue;
|
||||
_lastVelocity = _initialVelocity;
|
||||
// Set _animationStartTime to -1 to reset instance variables on the next animation step.
|
||||
_animationStartTime = -1;
|
||||
_currentLoop++;
|
||||
[self onUpdate:_fromValue];
|
||||
} else {
|
||||
_animationHasFinished = YES;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)onUpdate:(CGFloat)outputValue
|
||||
{
|
||||
_valueNode.value = outputValue;
|
||||
[_valueNode setNeedsUpdate];
|
||||
}
|
||||
|
||||
@end
|
Reference in New Issue
Block a user