yeet
This commit is contained in:
276
node_modules/react-native-gesture-handler/touchables/GenericTouchable.js
generated
vendored
Normal file
276
node_modules/react-native-gesture-handler/touchables/GenericTouchable.js
generated
vendored
Normal file
@ -0,0 +1,276 @@
|
||||
import React, { Component } from 'react';
|
||||
import { Animated, Platform } from 'react-native';
|
||||
import { State, BaseButton } from '../GestureHandler';
|
||||
import PropTypes from 'prop-types';
|
||||
|
||||
/**
|
||||
* Each touchable is a states' machine which preforms transitions.
|
||||
* On very beginning (and on the very end or recognition) touchable is
|
||||
* UNDETERMINED. Then it moves to BEGAN. If touchable recognizes that finger
|
||||
* travel outside it transits to special MOVED_OUTSIDE state. Gesture recognition
|
||||
* finishes in UNDETERMINED state.
|
||||
*/
|
||||
export const TOUCHABLE_STATE = {
|
||||
UNDETERMINED: 0,
|
||||
BEGAN: 1,
|
||||
MOVED_OUTSIDE: 2,
|
||||
};
|
||||
|
||||
const PublicPropTypes = {
|
||||
// Decided to drop not used fields from RN's implementation.
|
||||
// e.g. onBlur and onFocus as well as deprecated props.
|
||||
accessible: PropTypes.bool,
|
||||
accessibilityLabel: PropTypes.node,
|
||||
accessibilityHint: PropTypes.string,
|
||||
hitSlop: PropTypes.shape({
|
||||
top: PropTypes.number,
|
||||
left: PropTypes.number,
|
||||
bottom: PropTypes.number,
|
||||
right: PropTypes.number,
|
||||
}),
|
||||
disabled: PropTypes.bool,
|
||||
onPress: PropTypes.func,
|
||||
onPressIn: PropTypes.func,
|
||||
onPressOut: PropTypes.func,
|
||||
onLayout: PropTypes.func,
|
||||
onLongPress: PropTypes.func,
|
||||
nativeID: PropTypes.string,
|
||||
testID: PropTypes.string,
|
||||
delayPressIn: PropTypes.number,
|
||||
delayPressOut: PropTypes.number,
|
||||
delayLongPress: PropTypes.number,
|
||||
shouldActivateOnStart: PropTypes.bool,
|
||||
disallowInterruption: PropTypes.bool,
|
||||
};
|
||||
|
||||
const InternalPropTypes = {
|
||||
extraButtonProps: PropTypes.object,
|
||||
onStateChange: PropTypes.func,
|
||||
};
|
||||
|
||||
/**
|
||||
* GenericTouchable is not intented to be used as it.
|
||||
* Should be treated as a source for the rest of touchables
|
||||
*/
|
||||
|
||||
export default class GenericTouchable extends Component {
|
||||
static publicPropTypes = PublicPropTypes;
|
||||
static internalPropTypes = InternalPropTypes;
|
||||
|
||||
// The prop type collections have to be outside of the class, as metro
|
||||
// at this time does not compile `this.foo` correctly if HMR is enabled.
|
||||
// https://github.com/software-mansion/react-native-gesture-handler/pull/406#issuecomment-453779977
|
||||
static propTypes = {
|
||||
...InternalPropTypes,
|
||||
...PublicPropTypes,
|
||||
};
|
||||
|
||||
static defaultProps = {
|
||||
delayLongPress: 600,
|
||||
extraButtonProps: {
|
||||
rippleColor: 'transparent',
|
||||
},
|
||||
};
|
||||
|
||||
// timeout handlers
|
||||
pressInTimeout;
|
||||
pressOutTimeout;
|
||||
longPressTimeout;
|
||||
|
||||
// This flag is required since recognition of longPress implies not-invoking onPress
|
||||
longPressDetected = false;
|
||||
|
||||
pointerInside = true;
|
||||
|
||||
// State of touchable
|
||||
STATE = TOUCHABLE_STATE.UNDETERMINED;
|
||||
|
||||
// handlePressIn in called on first touch on traveling inside component.
|
||||
// Handles state transition with delay.
|
||||
handlePressIn() {
|
||||
if (this.props.delayPressIn) {
|
||||
this.pressInTimeout = setTimeout(() => {
|
||||
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
||||
this.pressInTimeout = null;
|
||||
}, this.props.delayPressIn);
|
||||
} else {
|
||||
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
||||
}
|
||||
if (this.props.onLongPress) {
|
||||
const time =
|
||||
(this.props.delayPressIn || 0) + (this.props.delayLongPress || 0);
|
||||
this.longPressTimeout = setTimeout(this.onLongPressDetected, time);
|
||||
}
|
||||
}
|
||||
// handleMoveOutside in called on traveling outside component.
|
||||
// Handles state transition with delay.
|
||||
handleMoveOutside() {
|
||||
if (this.props.delayPressOut) {
|
||||
this.pressOutTimeout =
|
||||
this.pressOutTimeout ||
|
||||
setTimeout(() => {
|
||||
this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
|
||||
this.pressOutTimeout = null;
|
||||
}, this.props.delayPressOut);
|
||||
} else {
|
||||
this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
|
||||
}
|
||||
}
|
||||
|
||||
// handleGoToUndetermined transits to UNDETERMINED state with proper delay
|
||||
handleGoToUndetermined() {
|
||||
clearTimeout(this.pressOutTimeout);
|
||||
if (this.props.delayPressOut) {
|
||||
this.pressOutTimeout = setTimeout(() => {
|
||||
if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
|
||||
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
||||
}
|
||||
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
||||
this.pressOutTimeout = null;
|
||||
}, this.props.delayPressOut);
|
||||
} else {
|
||||
if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
|
||||
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
||||
}
|
||||
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
||||
}
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.reset();
|
||||
}
|
||||
// reset timeout to prevent memory leaks.
|
||||
reset() {
|
||||
this.longPressDetected = false;
|
||||
this.pointerInside = true;
|
||||
clearTimeout(this.pressInTimeout);
|
||||
clearTimeout(this.pressOutTimeout);
|
||||
clearTimeout(this.longPressTimeout);
|
||||
this.pressOutTimeout = null;
|
||||
this.longPressTimeout = null;
|
||||
this.pressInTimeout = null;
|
||||
}
|
||||
|
||||
// All states' transitions are defined here.
|
||||
moveToState(newState) {
|
||||
if (newState === this.STATE) {
|
||||
// Ignore dummy transitions
|
||||
return;
|
||||
}
|
||||
if (newState === TOUCHABLE_STATE.BEGAN) {
|
||||
// First touch and moving inside
|
||||
this.props.onPressIn && this.props.onPressIn();
|
||||
} else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) {
|
||||
// Moving outside
|
||||
this.props.onPressOut && this.props.onPressOut();
|
||||
} else if (newState === TOUCHABLE_STATE.UNDETERMINED) {
|
||||
// Need to reset each time on transition to UNDETERMINED
|
||||
this.reset();
|
||||
if (this.STATE === TOUCHABLE_STATE.BEGAN) {
|
||||
// ... and if it happens inside button.
|
||||
this.props.onPressOut && this.props.onPressOut();
|
||||
}
|
||||
}
|
||||
// Finally call lister (used by subclasses)
|
||||
this.props.onStateChange && this.props.onStateChange(this.STATE, newState);
|
||||
// ... and make transition.
|
||||
this.STATE = newState;
|
||||
}
|
||||
|
||||
onGestureEvent = ({ nativeEvent: { pointerInside } }) => {
|
||||
if (this.pointerInside !== pointerInside) {
|
||||
if (pointerInside) {
|
||||
this.onMoveIn();
|
||||
} else {
|
||||
this.onMoveOut();
|
||||
}
|
||||
}
|
||||
this.pointerInside = pointerInside;
|
||||
};
|
||||
|
||||
onHandlerStateChange = ({ nativeEvent }) => {
|
||||
const { state } = nativeEvent;
|
||||
if (state === State.CANCELLED || state === State.FAILED) {
|
||||
// Need to handle case with external cancellation (e.g. by ScrollView)
|
||||
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
||||
} else if (
|
||||
// This platform check is an implication of slightly different behavior of handlers on different platform.
|
||||
// And Android "Active" state is achieving on first move of a finger, not on press in.
|
||||
// On iOS event on "Began" is not delivered.
|
||||
state === (Platform.OS !== 'android' ? State.ACTIVE : State.BEGAN) &&
|
||||
this.STATE === TOUCHABLE_STATE.UNDETERMINED
|
||||
) {
|
||||
// Moving inside requires
|
||||
this.handlePressIn();
|
||||
} else if (state === State.END) {
|
||||
const shouldCallOnPress =
|
||||
!this.longPressDetected &&
|
||||
this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE &&
|
||||
this.pressOutTimeout === null;
|
||||
this.handleGoToUndetermined();
|
||||
if (shouldCallOnPress) {
|
||||
// Calls only inside component whether no long press was called previously
|
||||
this.props.onPress && this.props.onPress();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onLongPressDetected = () => {
|
||||
this.longPressDetected = true;
|
||||
this.props.onLongPress();
|
||||
};
|
||||
|
||||
componentWillUnmount() {
|
||||
// to prevent memory leaks
|
||||
this.reset();
|
||||
}
|
||||
|
||||
onMoveIn() {
|
||||
if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) {
|
||||
// This call is not throttled with delays (like in RN's implementation).
|
||||
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
||||
}
|
||||
}
|
||||
|
||||
onMoveOut() {
|
||||
// long press should no longer be detected
|
||||
clearTimeout(this.longPressTimeout);
|
||||
this.longPressTimeout = null;
|
||||
if (this.STATE === TOUCHABLE_STATE.BEGAN) {
|
||||
this.handleMoveOutside();
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
const coreProps = {
|
||||
accessible: this.props.accessible !== false,
|
||||
accessibilityLabel: this.props.accessibilityLabel,
|
||||
accessibilityHint: this.props.accessibilityHint,
|
||||
accessibilityComponentType: this.props.accessibilityComponentType,
|
||||
accessibilityRole: this.props.accessibilityRole,
|
||||
accessibilityStates: this.props.accessibilityStates,
|
||||
accessibilityTraits: this.props.accessibilityTraits,
|
||||
nativeID: this.props.nativeID,
|
||||
onLayout: this.props.onLayout,
|
||||
hitSlop: this.props.hitSlop,
|
||||
};
|
||||
|
||||
return (
|
||||
<BaseButton
|
||||
style={this.props.containerStyle}
|
||||
onHandlerStateChange={
|
||||
this.props.disabled ? null : this.onHandlerStateChange
|
||||
}
|
||||
onGestureEvent={this.onGestureEvent}
|
||||
hitSlop={this.props.hitSlop}
|
||||
shouldActivateOnStart={this.props.shouldActivateOnStart}
|
||||
disallowInterruption={this.props.disallowInterruption}
|
||||
testID={this.props.testID}
|
||||
{...this.props.extraButtonProps}>
|
||||
<Animated.View {...coreProps} style={this.props.style}>
|
||||
{this.props.children}
|
||||
</Animated.View>
|
||||
</BaseButton>
|
||||
);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user