import { cond, sub, divide, multiply, add, block, set, greaterOrEq, proc } from '../base'; const internalTiming = proc(function (clock, time, frameTime, position, finished, toValue, duration, nextProgress, progress, newFrameTime) { const state = { time, finished, frameTime, position }; const config = { duration, toValue }; const distanceLeft = sub(config.toValue, state.position); const fullDistance = divide(distanceLeft, sub(1, progress)); const startPosition = sub(config.toValue, fullDistance); const nextPosition = add(startPosition, multiply(fullDistance, nextProgress)); return block([cond(greaterOrEq(newFrameTime, config.duration), [set(state.position, config.toValue), set(state.finished, 1)], set(state.position, nextPosition)), set(state.frameTime, newFrameTime), set(state.time, clock)]); }); export default function (clock, state, config) { if (config.duration === 0) { // when duration is zero we end the timing immediately return block([set(state.position, config.toValue), set(state.finished, 1)]); } const lastTime = cond(state.time, state.time, clock); const newFrameTime = add(state.frameTime, sub(clock, lastTime)); const nextProgress = config.easing(divide(newFrameTime, config.duration)); const progress = config.easing(divide(state.frameTime, config.duration)); return internalTiming(clock, state.time, state.frameTime, state.position, state.finished, config.toValue, config.duration, nextProgress, progress, newFrameTime); } //# sourceMappingURL=timing.js.map