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2021-04-02 02:24:13 +03:00

180 lines
4.8 KiB
JavaScript

// jscs:disable requireArrowFunctions,disallowVar,requireEnhancedObjectLiterals
/* globals QUnit,Hammer,utils */
/* jshint unused:false */
var el,
hammer,
counter;
QUnit.module('Test recognizer enable', {
beforeEach: function() {
el = utils.createHitArea();
hammer = new Hammer.Manager(el, { recognizers: [] });
counter = 0;
},
afterEach: function() {
hammer && hammer.destroy();
}
});
QUnit.test('should disable a recognizer through the `enable` constructor parameter', function(assert) {
assert.expect(1);
hammer.add(new Hammer.Tap({ enable: false }));
hammer.on('tap', function() {
counter++;
});
var done = assert.async();
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
setTimeout(function() {
assert.equal(counter, 0, 'counter is zero');
done();
}, 100);
});
QUnit.test('should disable recognizing when the manager is disabled.', function(assert) {
assert.expect(1);
hammer.set({ enable: false });
hammer.add(new Hammer.Tap());
hammer.on('tap', function() {
counter++;
});
var done = assert.async();
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
setTimeout(function() {
assert.equal(counter, 0, 'counter is zero');
done();
}, 100);
});
QUnit.test('should toggle a recognizer using the `set` call to the recognizer enable property', function(assert) {
assert.expect(2);
hammer.add(new Hammer.Tap());
hammer.on('tap', function() {
counter++;
});
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1);
hammer.get('tap').set({ enable: false });
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1, 'counter is 1');
});
QUnit.test('should accept the `enable` constructor parameter as function', function(assert) {
assert.expect(2);
var canRecognizeTap = false;
var tap = new Hammer.Tap({
enable: function() {
return canRecognizeTap;
}
});
hammer.add(tap);
hammer.on('tap', function() {
counter++;
});
var done = assert.async();
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
setTimeout(function() {
assert.equal(counter, 0, 'counter is zero');
canRecognizeTap = true;
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1, 'counter is 1');
done();
}, 100);
});
QUnit.test('should accept a function parameter with `set`', function(assert) {
assert.expect(3);
hammer.add(new Hammer.Tap());
hammer.on('tap', function() {
counter++;
});
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1, 'counter is 1');
var canRecognizeTap = false;
hammer.get('tap').set({ enable: function() {
return canRecognizeTap;
} });
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1, 'counter is 1');
canRecognizeTap = true;
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 2, 'counter is 2');
});
QUnit.test('should pass the recognizer and optional the input parameter to the `enable` callback', function(assert) {
assert.expect(2);
var tap;
// The enable function is called initially to setup the touch-action property
// at that moment there isn't any input
var canEnable = function(recognizer, input) {
assert.equal(recognizer, tap, 'recognizer is tap');
return true;
};
tap = new Hammer.Tap({ enable: canEnable });
hammer.add(tap);
utils.dispatchTouchEvent(el, 'start', 50, 50);
});
QUnit.test('should toggle based on other object method', function(assert) {
assert.expect(2);
var view = {
state: 0,
canRecognizeTap: function(recognizer, input) {
return this.state !== 0;
}
};
hammer.add(new Hammer.Tap({ enable: function(rec, input) {
return view.canRecognizeTap(rec, input);
} }));
hammer.on('tap', function() {
counter++;
});
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 0, 'counter is 0');
view.state = 1;
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'end', 50, 50);
assert.equal(counter, 1, 'counter is 1');
});