180 lines
4.8 KiB
JavaScript
180 lines
4.8 KiB
JavaScript
// jscs:disable requireArrowFunctions,disallowVar,requireEnhancedObjectLiterals
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/* globals QUnit,Hammer,utils */
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/* jshint unused:false */
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var el,
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hammer,
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counter;
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QUnit.module('Test recognizer enable', {
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beforeEach: function() {
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el = utils.createHitArea();
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hammer = new Hammer.Manager(el, { recognizers: [] });
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counter = 0;
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},
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afterEach: function() {
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hammer && hammer.destroy();
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}
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});
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QUnit.test('should disable a recognizer through the `enable` constructor parameter', function(assert) {
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assert.expect(1);
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hammer.add(new Hammer.Tap({ enable: false }));
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hammer.on('tap', function() {
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counter++;
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});
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var done = assert.async();
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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setTimeout(function() {
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assert.equal(counter, 0, 'counter is zero');
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done();
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}, 100);
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});
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QUnit.test('should disable recognizing when the manager is disabled.', function(assert) {
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assert.expect(1);
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hammer.set({ enable: false });
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hammer.add(new Hammer.Tap());
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hammer.on('tap', function() {
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counter++;
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});
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var done = assert.async();
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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setTimeout(function() {
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assert.equal(counter, 0, 'counter is zero');
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done();
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}, 100);
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});
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QUnit.test('should toggle a recognizer using the `set` call to the recognizer enable property', function(assert) {
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assert.expect(2);
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hammer.add(new Hammer.Tap());
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hammer.on('tap', function() {
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counter++;
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});
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1);
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hammer.get('tap').set({ enable: false });
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1, 'counter is 1');
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});
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QUnit.test('should accept the `enable` constructor parameter as function', function(assert) {
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assert.expect(2);
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var canRecognizeTap = false;
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var tap = new Hammer.Tap({
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enable: function() {
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return canRecognizeTap;
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}
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});
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hammer.add(tap);
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hammer.on('tap', function() {
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counter++;
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});
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var done = assert.async();
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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setTimeout(function() {
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assert.equal(counter, 0, 'counter is zero');
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canRecognizeTap = true;
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1, 'counter is 1');
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done();
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}, 100);
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});
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QUnit.test('should accept a function parameter with `set`', function(assert) {
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assert.expect(3);
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hammer.add(new Hammer.Tap());
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hammer.on('tap', function() {
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counter++;
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});
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1, 'counter is 1');
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var canRecognizeTap = false;
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hammer.get('tap').set({ enable: function() {
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return canRecognizeTap;
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} });
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1, 'counter is 1');
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canRecognizeTap = true;
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 2, 'counter is 2');
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});
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QUnit.test('should pass the recognizer and optional the input parameter to the `enable` callback', function(assert) {
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assert.expect(2);
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var tap;
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// The enable function is called initially to setup the touch-action property
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// at that moment there isn't any input
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var canEnable = function(recognizer, input) {
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assert.equal(recognizer, tap, 'recognizer is tap');
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return true;
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};
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tap = new Hammer.Tap({ enable: canEnable });
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hammer.add(tap);
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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});
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QUnit.test('should toggle based on other object method', function(assert) {
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assert.expect(2);
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var view = {
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state: 0,
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canRecognizeTap: function(recognizer, input) {
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return this.state !== 0;
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}
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};
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hammer.add(new Hammer.Tap({ enable: function(rec, input) {
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return view.canRecognizeTap(rec, input);
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} }));
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hammer.on('tap', function() {
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counter++;
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});
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 0, 'counter is 0');
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view.state = 1;
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utils.dispatchTouchEvent(el, 'start', 50, 50);
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utils.dispatchTouchEvent(el, 'end', 50, 50);
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assert.equal(counter, 1, 'counter is 1');
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});
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