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2021-04-02 02:24:13 +03:00

477 lines
12 KiB
JavaScript

import Hammer from '@egjs/hammerjs';
import { findNodeHandle } from 'react-native';
import State from '../State';
import { EventMap } from './constants';
import * as NodeManager from './NodeManager';
let _gestureInstances = 0;
class GestureHandler {
isGestureRunning = false;
hasGestureFailed = false;
view = null;
config = {};
hammer = null;
pendingGestures = {};
oldState = State.UNDETERMINED;
previousState = State.UNDETERMINED;
lastSentState = null;
get id() {
return `${this.name}${this._gestureInstance}`;
}
get isDiscrete() {
return false;
}
get shouldEnableGestureOnSetup() {
throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');
}
constructor() {
this._gestureInstance = _gestureInstances++;
}
getConfig() {
return this.config;
}
onWaitingEnded(gesture) {}
removePendingGesture(id) {
delete this.pendingGestures[id];
}
addPendingGesture(gesture) {
this.pendingGestures[gesture.id] = gesture;
}
isGestureEnabledForEvent() {
return { success: true };
}
parseNativeEvent(nativeEvent) {
return nativeEvent;
}
get NativeGestureClass() {
throw new Error('Must override GestureHandler.NativeGestureClass');
}
updateHasCustomActivationCriteria(config) {
return true;
}
clearSelfAsPending = () => {
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.removePendingGesture(this.id);
}
}
};
updateGestureConfig({ enabled = true, ...props }) {
this.clearSelfAsPending();
this.config = ensureConfig({ enabled, ...props });
this._hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(
this.config
);
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.addPendingGesture(this);
}
}
if (this.hammer) {
this.sync();
}
return this.config;
}
destroy = () => {
this.clearSelfAsPending();
if (this.hammer) {
this.hammer.stop();
this.hammer.destroy();
}
this.hammer = null;
};
isPointInView = ({ x, y }) => {
const rect = this.view.getBoundingClientRect();
const pointerInside =
x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;
return pointerInside;
};
getState(type) {
return EventMap[type];
}
transformEventData(event) {
const { eventType, maxPointers: numberOfPointers } = event;
// const direction = DirectionMap[ev.direction];
const changedTouch = event.changedPointers[0];
const pointerInside = this.isPointInView({
x: changedTouch.clientX,
y: changedTouch.clientY,
});
const state = this.getState(eventType);
if (state !== this.previousState) {
this.oldState = this.previousState;
this.previousState = state;
}
return {
nativeEvent: {
numberOfPointers,
state,
pointerInside,
...this.transformNativeEvent(event),
// onHandlerStateChange only
handlerTag: this.handlerTag,
target: this.ref,
oldState: this.oldState,
},
timeStamp: Date.now(),
};
}
transformNativeEvent(event) {
return {};
}
sendEvent = nativeEvent => {
const {
onGestureHandlerStateChange: onHandlerStateChange,
onGestureHandlerEvent: onGestureEvent,
} = this.ref.props;
const event = this.transformEventData(nativeEvent);
invokeNullableMethod('onGestureEvent', onGestureEvent, event);
if (this.lastSentState !== event.nativeEvent.state) {
this.lastSentState = event.nativeEvent.state;
invokeNullableMethod('onHandlerStateChange', onHandlerStateChange, event);
}
};
cancelPendingGestures(event) {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture && gesture.isGestureRunning) {
gesture.hasGestureFailed = true;
gesture.cancelEvent(event);
}
}
}
notifyPendingGestures() {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture) {
gesture.onWaitingEnded(this);
}
}
}
onGestureEnded(event) {
this.isGestureRunning = false;
this.cancelPendingGestures(event);
}
forceInvalidate(event) {
if (this.isGestureRunning) {
this.hasGestureFailed = true;
this.cancelEvent(event);
}
}
cancelEvent(event) {
this.notifyPendingGestures();
this.sendEvent({
...event,
eventType: Hammer.INPUT_CANCEL,
isFinal: true,
});
this.onGestureEnded(event);
}
onRawEvent({ isFirst }) {
if (isFirst) {
this.hasGestureFailed = false;
}
}
setView(ref) {
if (ref == null) {
this.destroy();
this.view = null;
return;
}
this.ref = ref;
this.view = findNodeHandle(ref);
this.hammer = new Hammer.Manager(this.view);
this.oldState = State.UNDETERMINED;
this.previousState = State.UNDETERMINED;
this.lastSentState = null;
const { NativeGestureClass } = this;
const gesture = new NativeGestureClass(this.getHammerConfig());
this.hammer.add(gesture);
this.hammer.on('hammer.input', ev => {
if (!this.config.enabled) {
this.hasGestureFailed = false;
this.isGestureRunning = false;
return;
}
this.onRawEvent(ev);
// TODO: Bacon: Check against something other than null
// The isFirst value is not called when the first rotation is calculated.
if (this.initialRotation === null && ev.rotation !== 0) {
this.initialRotation = ev.rotation;
}
if (ev.isFinal) {
// in favor of a willFail otherwise the last frame of the gesture will be captured.
setTimeout(() => {
this.initialRotation = null;
this.hasGestureFailed = false;
});
}
});
this.setupEvents();
this.sync();
}
setupEvents() {
if (!this.isDiscrete) {
this.hammer.on(`${this.name}start`, event => this.onStart(event));
this.hammer.on(`${this.name}end ${this.name}cancel`, event =>
this.onGestureEnded(event)
);
}
this.hammer.on(this.name, ev => this.onGestureActivated(ev));
}
onStart({ deltaX, deltaY, rotation }) {
// Reset the state for the next gesture
this.oldState = State.UNDETERMINED;
this.previousState = State.UNDETERMINED;
this.lastSentState = null;
this.isGestureRunning = true;
this.__initialX = deltaX;
this.__initialY = deltaY;
this.initialRotation = rotation;
}
onGestureActivated(ev) {
this.sendEvent(ev);
}
onSuccess() {}
_getPendingGestures() {
if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {
// Get the list of gestures that this gesture is still waiting for.
// Use `=== false` in case a ref that isn't a gesture handler is used.
const stillWaiting = this.config.waitFor.filter(
({ hasGestureFailed }) => hasGestureFailed === false
);
return stillWaiting;
}
return [];
}
getHammerConfig() {
const pointers =
this.config.minPointers === this.config.maxPointers
? this.config.minPointers
: 0;
return {
pointers,
};
}
sync = () => {
const gesture = this.hammer.get(this.name);
if (!gesture) return;
const enable = (recognizer, inputData) => {
if (!this.config.enabled) {
this.isGestureRunning = false;
this.hasGestureFailed = false;
return false;
}
// Prevent events before the system is ready.
if (
!inputData ||
!recognizer.options ||
typeof inputData.maxPointers === 'undefined'
) {
return this.shouldEnableGestureOnSetup;
}
if (this.hasGestureFailed) {
return false;
}
if (!this.isDiscrete) {
if (this.isGestureRunning) {
return true;
}
// The built-in hammer.js "waitFor" doesn't work across multiple views.
// Only process if there are views to wait for.
this._stillWaiting = this._getPendingGestures();
// This gesture should continue waiting.
if (this._stillWaiting.length) {
// Check to see if one of the gestures you're waiting for has started.
// If it has then the gesture should fail.
for (const gesture of this._stillWaiting) {
// When the target gesture has started, this gesture must force fail.
if (!gesture.isDiscrete && gesture.isGestureRunning) {
this.hasGestureFailed = true;
this.isGestureRunning = false;
return false;
}
}
// This gesture shouldn't start until the others have finished.
return false;
}
}
// Use default behaviour
if (!this._hasCustomActivationCriteria) {
return true;
}
const deltaRotation =
this.initialRotation == null
? 0
: inputData.rotation - this.initialRotation;
const { success, failed } = this.isGestureEnabledForEvent(
this.getConfig(),
recognizer,
{
...inputData,
deltaRotation,
}
);
if (failed) {
this.simulateCancelEvent(inputData);
this.hasGestureFailed = true;
}
return success;
};
const params = this.getHammerConfig();
gesture.set({ ...params, enable });
};
simulateCancelEvent(inputData) {}
}
// Used for sending data to a callback or AnimatedEvent
function invokeNullableMethod(name, method, event) {
if (method) {
if (typeof method === 'function') {
method(event);
} else {
// For use with reanimated's AnimatedEvent
if (
'__getHandler' in method &&
typeof method.__getHandler === 'function'
) {
const handler = method.__getHandler();
invokeNullableMethod(name, handler, event);
} else {
if ('__nodeConfig' in method) {
const { argMapping } = method.__nodeConfig;
if (Array.isArray(argMapping)) {
for (const index in argMapping) {
const [key, value] = argMapping[index];
if (key in event.nativeEvent) {
const nativeValue = event.nativeEvent[key];
if (value && value.setValue) {
// Reanimated API
value.setValue(nativeValue);
} else {
// RN Animated API
method.__nodeConfig.argMapping[index] = [key, nativeValue];
}
}
}
}
}
}
}
}
}
// Validate the props
function ensureConfig(config) {
const props = { ...config };
if ('minDist' in config) {
props.minDist = config.minDist;
props.minDistSq = props.minDist * props.minDist;
}
if ('minVelocity' in config) {
props.minVelocity = config.minVelocity;
props.minVelocitySq = props.minVelocity * props.minVelocity;
}
if ('maxDist' in config) {
props.maxDist = config.maxDist;
props.maxDistSq = config.maxDist * config.maxDist;
}
if ('waitFor' in config) {
props.waitFor = asArray(config.waitFor)
.map(({ _handlerTag }) => NodeManager.getHandler(_handlerTag))
.filter(v => v);
} else {
props.waitFor = null;
}
[
'minPointers',
'maxPointers',
'minDist',
'maxDist',
'maxDistSq',
'minVelocitySq',
'minDistSq',
'minVelocity',
'failOffsetXStart',
'failOffsetYStart',
'failOffsetXEnd',
'failOffsetYEnd',
'activeOffsetXStart',
'activeOffsetXEnd',
'activeOffsetYStart',
'activeOffsetYEnd',
].forEach(prop => {
if (typeof props[prop] === 'undefined') {
props[prop] = Number.NaN;
}
});
return props;
}
function asArray(value) {
return value == null ? [] : Array.isArray(value) ? value : [value];
}
export default GestureHandler;