161 lines
3.9 KiB
JavaScript
161 lines
3.9 KiB
JavaScript
import Hammer from '@egjs/hammerjs';
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import DiscreteGestureHandler from './DiscreteGestureHandler';
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import { isnan } from './utils';
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class TapGestureHandler extends DiscreteGestureHandler {
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get name() {
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return 'tap';
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}
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get NativeGestureClass() {
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return Hammer.Tap;
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}
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get maxDelayMs() {
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return isnan(this.config.maxDelayMs) ? 300 : this.config.maxDelayMs;
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}
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simulateCancelEvent(inputData) {
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if (this.isGestureRunning) {
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this.cancelEvent(inputData);
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}
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}
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onGestureActivated(ev) {
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if (this.isGestureRunning) {
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this.onSuccessfulTap(ev);
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}
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}
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onSuccessfulTap = ev => {
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if (this._getPendingGestures().length) {
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this._shouldFireEndEvent = ev;
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return;
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}
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if (ev.eventType === Hammer.INPUT_END) {
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this.sendEvent({ ...ev, eventType: Hammer.INPUT_MOVE });
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}
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// When handler gets activated it will turn into State.END immediately.
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this.sendEvent({ ...ev, isFinal: true });
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this.onGestureEnded(ev);
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};
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onRawEvent(ev) {
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super.onRawEvent(ev);
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// Attempt to create a touch-down event by checking if a valid tap hasn't started yet, then validating the input.
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if (
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!this.hasGestureFailed &&
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!this.isGestureRunning &&
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// Prevent multi-pointer events from misfiring.
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!ev.isFinal
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) {
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// Tap Gesture start event
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const gesture = this.hammer.get(this.name);
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if (gesture.options.enable(gesture, ev)) {
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clearTimeout(this._multiTapTimer);
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this.onStart(ev);
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this.sendEvent(ev);
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}
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}
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if (ev.isFinal && ev.maxPointers > 1) {
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setTimeout(() => {
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// Handle case where one finger presses slightly
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// after the first finger on a multi-tap event
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if (this.isGestureRunning) {
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this.cancelEvent(ev);
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}
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});
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}
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if (this.hasGestureFailed) {
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return;
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}
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// Hammer doesn't send a `cancel` event for taps.
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// Manually fail the event.
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if (ev.isFinal) {
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// Handle case where one finger presses slightly
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// after the first finger on a multi-tap event
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if (ev.maxPointers > 1) {
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setTimeout(() => {
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if (this.isGestureRunning) {
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this.cancelEvent(ev);
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}
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});
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}
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// Clear last timer
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clearTimeout(this._timer);
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// Create time out for multi-taps.
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this._timer = setTimeout(() => {
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this.hasGestureFailed = true;
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this.cancelEvent(ev);
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}, this.maxDelayMs);
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} else if (!this.hasGestureFailed && !this.isGestureRunning) {
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// Tap Gesture start event
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const gesture = this.hammer.get(this.name);
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if (gesture.options.enable(gesture, ev)) {
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clearTimeout(this._multiTapTimer);
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this.onStart(ev);
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this.sendEvent(ev);
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}
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}
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}
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getHammerConfig() {
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return {
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...super.getHammerConfig(),
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event: this.name,
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taps: isnan(this.config.numberOfTaps) ? 1 : this.config.numberOfTaps,
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interval: this.maxDelayMs,
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time:
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isnan(this.config.maxDurationMs) || this.config.maxDurationMs == null
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? 250
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: this.config.maxDurationMs,
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};
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}
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updateGestureConfig({
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shouldCancelWhenOutside = true,
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maxDeltaX = Number.NaN,
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maxDeltaY = Number.NaN,
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numberOfTaps = 1,
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minDurationMs = 525,
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maxDelayMs = Number.NaN,
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maxDurationMs = Number.NaN,
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maxDist = 2,
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minPointers = 1,
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maxPointers = 1,
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...props
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}) {
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return super.updateGestureConfig({
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shouldCancelWhenOutside,
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numberOfTaps,
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maxDeltaX,
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maxDeltaY,
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minDurationMs,
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maxDelayMs,
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maxDist,
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minPointers,
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maxPointers,
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...props,
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});
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}
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onGestureEnded(...props) {
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clearTimeout(this._timer);
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super.onGestureEnded(...props);
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}
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onWaitingEnded(gesture) {
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if (this._shouldFireEndEvent) {
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this.onSuccessfulTap(this._shouldFireEndEvent);
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this._shouldFireEndEvent = null;
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}
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}
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}
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export default TapGestureHandler;
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