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reValuate/node_modules/fbjs/lib/IntegerBufferSet.js
2021-04-02 02:24:13 +03:00

210 lines
6.0 KiB
JavaScript

/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @typechecks
*/
'use strict';
var Heap = require("./Heap");
var invariant = require("./invariant"); // Data structure that allows to store values and assign positions to them
// in a way to minimize changing positions of stored values when new ones are
// added or when some values are replaced. Stored elements are alwasy assigned
// a consecutive set of positoins startin from 0 up to count of elements less 1
// Following actions can be executed
// * get position assigned to given value (null if value is not stored)
// * create new entry for new value and get assigned position back
// * replace value that is furthest from specified value range with new value
// and get it's position back
// All operations take amortized log(n) time where n is number of elements in
// the set.
var IntegerBufferSet =
/*#__PURE__*/
function () {
function IntegerBufferSet() {
this._valueToPositionMap = {};
this._size = 0;
this._smallValues = new Heap([], // Initial data in the heap
this._smallerComparator);
this._largeValues = new Heap([], // Initial data in the heap
this._greaterComparator);
this.getNewPositionForValue = this.getNewPositionForValue.bind(this);
this.getValuePosition = this.getValuePosition.bind(this);
this.getSize = this.getSize.bind(this);
this.replaceFurthestValuePosition = this.replaceFurthestValuePosition.bind(this);
}
var _proto = IntegerBufferSet.prototype;
_proto.getSize = function getSize()
/*number*/
{
return this._size;
};
_proto.getValuePosition = function getValuePosition(
/*number*/
value)
/*?number*/
{
if (this._valueToPositionMap[value] === undefined) {
return null;
}
return this._valueToPositionMap[value];
};
_proto.getNewPositionForValue = function getNewPositionForValue(
/*number*/
value)
/*number*/
{
!(this._valueToPositionMap[value] === undefined) ? process.env.NODE_ENV !== "production" ? invariant(false, "Shouldn't try to find new position for value already stored in BufferSet") : invariant(false) : void 0;
var newPosition = this._size;
this._size++;
this._pushToHeaps(newPosition, value);
this._valueToPositionMap[value] = newPosition;
return newPosition;
};
_proto.replaceFurthestValuePosition = function replaceFurthestValuePosition(
/*number*/
lowValue,
/*number*/
highValue,
/*number*/
newValue)
/*?number*/
{
!(this._valueToPositionMap[newValue] === undefined) ? process.env.NODE_ENV !== "production" ? invariant(false, "Shouldn't try to replace values with value already stored value in " + "BufferSet") : invariant(false) : void 0;
this._cleanHeaps();
if (this._smallValues.empty() || this._largeValues.empty()) {
// Threre are currently no values stored. We will have to create new
// position for this value.
return null;
}
var minValue = this._smallValues.peek().value;
var maxValue = this._largeValues.peek().value;
if (minValue >= lowValue && maxValue <= highValue) {
// All values currently stored are necessary, we can't reuse any of them.
return null;
}
var valueToReplace;
if (lowValue - minValue > maxValue - highValue) {
// minValue is further from provided range. We will reuse it's position.
valueToReplace = minValue;
this._smallValues.pop();
} else {
valueToReplace = maxValue;
this._largeValues.pop();
}
var position = this._valueToPositionMap[valueToReplace];
delete this._valueToPositionMap[valueToReplace];
this._valueToPositionMap[newValue] = position;
this._pushToHeaps(position, newValue);
return position;
};
_proto._pushToHeaps = function _pushToHeaps(
/*number*/
position,
/*number*/
value) {
var element = {
position: position,
value: value
}; // We can reuse the same object in both heaps, because we don't mutate them
this._smallValues.push(element);
this._largeValues.push(element);
};
_proto._cleanHeaps = function _cleanHeaps() {
// We not usually only remove object from one heap while moving value.
// Here we make sure that there is no stale data on top of heaps.
this._cleanHeap(this._smallValues);
this._cleanHeap(this._largeValues);
var minHeapSize = Math.min(this._smallValues.size(), this._largeValues.size());
var maxHeapSize = Math.max(this._smallValues.size(), this._largeValues.size());
if (maxHeapSize > 10 * minHeapSize) {
// There are many old values in one of heaps. We nned to get rid of them
// to not use too avoid memory leaks
this._recreateHeaps();
}
};
_proto._recreateHeaps = function _recreateHeaps() {
var sourceHeap = this._smallValues.size() < this._largeValues.size() ? this._smallValues : this._largeValues;
var newSmallValues = new Heap([], // Initial data in the heap
this._smallerComparator);
var newLargeValues = new Heap([], // Initial datat in the heap
this._greaterComparator);
while (!sourceHeap.empty()) {
var element = sourceHeap.pop(); // Push all stil valid elements to new heaps
if (this._valueToPositionMap[element.value] !== undefined) {
newSmallValues.push(element);
newLargeValues.push(element);
}
}
this._smallValues = newSmallValues;
this._largeValues = newLargeValues;
};
_proto._cleanHeap = function _cleanHeap(
/*object*/
heap) {
while (!heap.empty() && this._valueToPositionMap[heap.peek().value] === undefined) {
heap.pop();
}
};
_proto._smallerComparator = function _smallerComparator(
/*object*/
lhs,
/*object*/
rhs)
/*boolean*/
{
return lhs.value < rhs.value;
};
_proto._greaterComparator = function _greaterComparator(
/*object*/
lhs,
/*object*/
rhs)
/*boolean*/
{
return lhs.value > rhs.value;
};
return IntegerBufferSet;
}();
module.exports = IntegerBufferSet;