From 34f606cc1d358c82cb401a7955c7359c69ef2a26 Mon Sep 17 00:00:00 2001 From: Boyan Date: Fri, 2 Dec 2022 22:04:48 +0100 Subject: [PATCH] done with small-scale simulations and no algorithm for omni --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 550ea82..e03e0c5 100644 --- a/README.md +++ b/README.md @@ -64,11 +64,11 @@ That is not to say that OMS does not have pros: Disclaimer: These simulation are **seriously** half-assed. ##### Yagi simulation -![Yagi Sim](images/yagi.gif) -This is the simulation of the aforementioned strategy. We can take from it that, if the location we are looking for is inside of the area of the rectangle formed by connecting the antenna points, or even slightly outside - we will find it. I would say in a rather rapid manner(depending on the speed of spinning). + +This is the simulation of one of the aforementioned strategy. We can take from it that, if the location we are looking for is inside of the area of the rectangle formed by connecting the antenna points, or even slightly outside - we will find it. I would say in a rather rapid manner(depending on the speed of spinning). ##### Omnidirectional simulation -![omni sim](images/omni.gif) + Would you look at that. Fueled by pure pseudorandomness, this "algorithm" if you will is blowing the competition away. Imagine if there was a real algorithm that got closer and closer! As you can see, it takes a lot less time to cover the entirety of the rectangular area we have. But what about, scaling things up a bit...(CLIFFHANGER WOOOOOOOOOOO((i'm gonna finish this later))).